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DaptoFunlandGuy

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Everything posted by DaptoFunlandGuy

  1. Free-spin 4D coasters need to burn in the pits of hell. Hard pass. The ride has operated for 24 years, with millions of riders. There's been a few recent incidents but i'd like to hear the outcome of investigations before I treat any incident as justification to close the ride. By all means don't operate it until the outcomes are known, of course.
  2. This piece of string is exactly 34 centimetres long after I precisely measured and cut it to that length. None of the events have 'sold out' - just the pre-sale. manufactured hype and urgency means nothing. They've struggled to sell out these events for years - ever since they stopped including entry as part of annual passes.
  3. MDMC was a $10M attraction. As a benchmark i'm pretty sure that roughly half that cost is the ride and systems, and the other half is shipping and construction. Pulling all the pieces apart, resurfacing and putting them all back together is probably not leaving any change out of $5M, and a train is almost definitely around $1M each. Upgrading the launch systems and likely all new PLC is probably at least another $1M, so you've got around $12M remaining to transform the building, theming and 'other elements'.
  4. it's probably been built in a former executive's backyard somewhere 🤣
  5. The ride is 22 years old, and it is still getting one of the biggest wait times in the park on the regular. I'd say it's worth a minor investment to kick another decade or two worth of life into it.
  6. You can make it work... this thing is 102 years old.
  7. They have an entire "sound stage". There's a lot of unused space in that building if they decided to remove SE and go with something else. I think they'll do whatever they need to do to keep it though. We've seen partial re-tracking before. Intamin has the profile for the old accelerator and it wouldn't take much to design new pieces to drop in to replace the launch if necessary.
  8. The trouble with both Jet rescue and Motocoaster is that unload doesn't exit the opposite side. The design is inherently dependant on a separate unload station, otherwise those getting off, and those getting on have to push past each other. The alternative is unloading at load and then waiting for all the unloaded guests to clear the station before opening the load gates - so the time you've saved by eliminating the unload station is eaten up by convoluted operations procedures. For attractions designed to have a separate unload, they should operate with one wherever possible. Single train ops are the exception to this but the better alternative is - buy three trains. Rise of the Resistance (ROTR) Jungle Cruise (JC) Haunted Mansion (HM) Mickey & Minnie's Runaway Railway (Should be MMRR) Admittedly I really had to think about it to get Jungle Cruise, but got there without googling in the end - but absolutely agree if it is not common to the thread, acronyms should be defined - especially overseas parks (even if it is Disney)
  9. Yeah, because nothing says immersion like re-entering the load station from the unload station to collect your belongings from cheap steel storage boxes.
  10. Unlike during the construction of Rivertown, they don't have a back-door access path open to them, and they aren't going to close down Rivertown either. Given how close the rivertown store is to MM, no access will happen that way, so it will all need to be brought in from the Giant Drop side... Either they're closing off access to wildlife behind Giant Drop (the long way round behind Rivertown isn't that bad), or the site will only be accessible to vehicles outside of park hours.
  11. I think that speaks to the manufacturer, or the issues that plagued construction throughout covid, or even potentially the part that executives robbing the company blind could have played in this here, rather than tar every wooden coaster with the same brush. There are plenty of woodies overseas operating for decades, plus Wonderland operated 2 of them successfully for almost 20 years, with only minimal roughness (compared to Levi) towards the end of their lifespan (which may also be somewhat contributed to by a reduction in maintenance towards the end too)
  12. The writing's been on the wall for a while. Village is tightening their belts everywhere they can reasonably get away with. It's something we kinda expected when BGH came on board, but with the recent embezzlement headlines, it's even more understandable. Does it make it right to be paying a premium for a pass and having a product persistently and repeatedly watered down? absolutely not - but the reality is what it is.
  13. Yeah their progress on the park has been impressive. It's a shame they couldn't retain the existing staff though.
  14. Did Dreamworld pretend that the artwork wasn't AI? Or did they just release some AI generated concept art of their new attraction, and present it as "concept image for illustrative purposes only' ?
  15. I didn't see the TPG FB post, but I read it here and knew it was TPG's post without even noting the attribution Brad gave. All good TPG. This topic is about the closure of Motocoaster anyway.
  16. I don't think that's accurate. BGH is definitely tightening the purse strings but that doesn't mean capital investment is off the table - they'll do what they need to do to get good value out of a sale. If sea world is undervalued because of the lack of attractions, they'll look to bolster the line up. Capital investment on an asset is not the same as non-capital expenses to fund the costs of an ongoing show. Does that mean I think SW is getting a new attraction real soon? No. but I wouldn't write it off entirely.
  17. yep, ditto. if I didn't need an app for tickets i'd delete it at this point. Notifications off now means they can't spam me in park with 'special offers' either. Marketing done wrong.
  18. I know a place down in sydney I reckon you could get some dinosaurs pretty cheap.
  19. Figured this topic deserved its own thread. Yesterday's announcement posts may or may not appear over here eventually. I'm just transferring some of the details from the Motocoaster thread over here for posterity's sake... if you want to whinge about AI go and create your own thread.
  20. The visual match is pretty dang close that it'd be a reasonable guess including the concept art depiction of the harnessing which is the same style as Jet Rescue. Which has me confused because of Greg's comments quoted earlier I'm guessing Greg was confused given the previous MDMC harness was quite overly complicated.
  21. It's the same conversation we've had previously. there are merits to using it. In some situations there are certainly hard working artists being taken advantage of and I'm not agreeable to that, but the water argument gets thrown around so much without regard to third grade water cycle lessons, and this was what I was referencing above. If Tricoart is going to spend the next page arguing AI BAD DREAMWORLD BAD then yes, I don't care. Start your own thread on AI if you want to discuss it, sure - but we did this for Rivertown \ Jungle Rush and I'd really rather not take this next big announcement and derail into AI whining again. Speaking of, this isn't a discussion about motocoaster permanent closure - it's now an announcement \ discussion thread on Lost Mine Mayhem - hopefully a helpful mod is about somewhere that can split this off (preferably without the AI crap)
  22. blah blah blah nobody cares. The thing about water is, it literally falls from the sky.
  23. For those that don't have facebook but don't have me blocked...

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