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Cyclone Replacement/Refurbishment

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I'd be interested to hear how people would suggest they fix the queue issue. I completely agree that it's not the greatest, but how would you do it?

100% of Australian parks bad ride capacity is staffing and procedural and no ride vehicle will fix that.

aggh this drives me insane.

Is this a health and saftey issue? Parks overseas load so much faster and this is the only thing I can think of as to why

The main thing I see wrong with cyclone is the loading procedure. It bugs me how they check 1 side, swap to the other side of the platform and then go back. Couldn't they simply check both sides at the same time from the booth end?

iirc back in the old Corkscrew days when I used to ride that before they butchered the ride name and got rid of the old Arrow trains they had two ops (at least on the days I was there), one op would step over the train when it was empty and he'd stand there, let the guests in, let em get comfy in the train, put the restraints on, then one op would check (and lock) the manual restraints from the entry side, the other op would check the restraints on his side, give the all clear, and iirc the 'Go' switch was on the exit side so all that op would have to do is hit the button once given the all-clear...

Let's be serious. Cyclone ain't going anytime soon. They better refresh the ride (back to its 2001 appearance) like what was done with Wipeout as it looks out of line (in terms of theming) with the rest of the big rides at the park.

Corkscrew was able to be operated by one operator on the entrance side of the platform. The load procedure was basically as follows

*Let 28 guests in the gate
*Start from front of the train to the back of the train, use metal hook to pull the pedal UP to lock the harness.
*Check harness manually (or get guest to shake the harness to ensure it's locked)
*Walk back to the front of the train and insert key into switch at the front of the platform and turn the key to dispatch the train
*Once train has cleared the station and has started to climb the lift hill move to the MOCC (Main Operator Control Console)
*Await train to arrive on the brake run and fully stop before proceeding to manually park the train
*Walk from front to back of train, standing / kicking each pedal on the car DOWN to unlock harness.
*Repeat

Corkscrew was quite the capacity eater back in it's prime, not having to worry about seat belts or silly computer systems to glitch and detect things were not right. Basically if the harness came down enough over you to lock and not move up you were all clear to ride. None of these 3 point checks like Superman Escape. Ah the days when rides were simple :P

Corkscrew was able to be operated by one operator on the entrance side of the platform. The load procedure was basically as follows

*Let 28 guests in the gate

*Start from front of the train to the back of the train, use metal hook to pull the pedal UP to lock the harness.

*Check harness manually (or get guest to shake the harness to ensure it's locked)

*Walk back to the front of the train and insert key into switch at the front of the platform and turn the key to dispatch the train

*Once train has cleared the station and has started to climb the lift hill move to the MOCC (Main Operator Control Console)

*Await train to arrive on the brake run and fully stop before proceeding to manually park the train

*Walk from front to back of train, standing / kicking each pedal on the car DOWN to unlock harness.

*Repeat

Corkscrew was quite the capacity eater back in it's prime, not having to worry about seat belts or silly computer systems to glitch and detect things were not right. Basically if the harness came down enough over you to lock and not move up you were all clear to ride. None of these 3 point checks like Superman Escape. Ah the days when rides were simple :P

Ah that clears it up for me :) Thanks :)

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