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Showing content with the highest reputation on 03/11/18 in all areas

  1. 4 points
  2. Some of the external structure is starting to be installed
    4 points
  3. The ride's program has likely already been set and tested overseas in other functioning venues. Once all equipment has been bumped in they can start closing in the building, interior Q, air conditining etc. For example, way back in the early 90's a Motion base Simulator was set up inside a soundstage over at WB's Studios Burbank where the initial Test and Programming was carried out for what later became the Batman Adventure ride at MW. It made sense to have it over there because it was where everyrhing had to get approved first and also so they could do all the ride profile stuff while the ride building itself was being constructed.
    3 points
  4. Hello everyone! Last month I attended the 2018 Euro Attractions Show, which is the IAAPA European event reuniting most of the professionals in the industry. I was covering the show for French website CoastersWorld.fr resulting in several interviews starting with these two: First of all I had the great privilege of meeting Sascha Czibulka and Camiel Bilsen of Intamin. Sascha is the company's Executive VP and has been with Intamin for 17 years, while Camiel is their promising young designer and has been heavily involved in the making of Hyperion. Highlights include: - Going for a bolder approach to design Hyperion and staying ahead of competitors (4:58) - The strengths of Intamin's new track design (5:55) - Intamin's new seat and lap-bar (7:18) Secondly, I also approached James Swinden who was recently promoted to Lead Engineer at Great Coasters International. In a more concise interview, James discusses various creative and technical aspects of designing wooden coasters. I very much thank him for his accomotation and patience doing this report, his serious dedication to his work truly shows I hope you'll enjoy these interviews. In any event, feedback/criticism is always appreciated. More interviews will be coming up, including one with Vekoma's lead engineer Benjamin Bloemendaal! He's arguably the mastermind behind Vekoma's spectacular renaissance and gave excellent insights into his job and the process of coming up with exciting coaster designs Some extra pictures from the event: Model of the Takabisha clone currently in construction in New Jersey
    1 point
  5. If temporary I'd be happy with that 40 metre Space jam one as seen at Luna Park Melb. If anything, a few well presented transportable rides could have done wonders for the Park over the last few ultra quiet years. With a little luck the ride will prove so popular that they decide to move forward with a larger and permanent installation
    1 point
  6. From all the footage yesterday the gondalas have been installed. It doesn’t really take that long to clad a building and do finishing touches.
    1 point
  7. Which would make demolishing the lighthouse all the more mystifying
    1 point
  8. A rebuttal to your observations: The entire cinema building was gutted and it was essentially a 4 wall shell before steel installation began. Plus there was no Asbestos in the Eureka Mountain Mine or in the Cinema building. The large price would be the cost of steel, the cost of parts and the cost of labour (including hire of 2 cranes) as they essentially took an empty building and turned the inside into a cluster of steel beams. If they were to entirely rebuild the structure, it would be the least of their costs as 4 brick walls can be done in a day and cost nothing. We're also yet to see how DW will implement the facade. Yes, Dreamworld have a habit of over-promising and under-delivering but realistically there isn't much work left to go. The installation of the steel was really the bulk of the works, now that the steel work is complete, it's mostly superficial works to be completed before opening. Yes, December may seem like a stretch but even if they don't hit the late December delivery date, I'm confident that we'll see it before the end of Jan 2019.
    1 point
  9. When seeing that logo this came to mind
    1 point
  10. I've been a huge fan of the new Vekoma designs (particularly Lech Coaster), so it was an incredible opportunity to meet the mastermind behind the manufacturer's incredible transformation! Benjamin's answers were fab - really informative and definitely engaging in the way he talked me through the thought process of designing coaster elements or layouts ❤️ Also wanted to apologize for not posting here much. Been a hectic few months travelling, doing all sorts of projects and montage. But here are a few pictures from my trips Steel Vengeance lived up to the massive hype. Its airtime actually isn't the most extreme, but it's still strong ejector, and there are so many of it! The second half just keeps going at an incredible pace, and the sections through the structure make the ride even wilder. Special mention to the exhilarating wave turn - sideways airtime is so much fun! Maverick ain't bad either. The layout shines with its diversity of forceful moments, the drop is awesome at the back, and the Stengel Dives are among the snappiest transitions I ever experienced Fenix is incredibly photogenic! The ride itself was a pleasant surprise, delivering a very fine sustained airtime hill as well as an unexpectedly sustained forceful helix. It's short, but really sweet. Hyperion was pretty fun, but didn't exactly live up to my (overhyped) expectations. It doesn't have the same pushing the envelope extremeness of other Intamin masterpieces like El Toro or Expedition GeForce. Some moments are almost dull, like the floater airtime hill, and other could have been more intense to really be exciting. Still, a great ride and the twist and dive inversion is fab! Martin & Vleminckx then The Gravity Group interviews are coming next
    1 point
  11. Brilliant stuff Thank you @Coaster Hipster. Haven't heard much from you for a while, glad you are back!
    1 point
  12. I know liking the post is thanks enough, but I had to post - thanks @Coaster Hipster - thats some awesome #content right there!
    1 point
  13. HWSW maintenance is extended to Jan 20
    0 points
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