Everything posted by DaptoFunlandGuy
- Scooby Doo Spooky Coaster vs. Wild Mouse vs. Dingo Racer
-
Old Theme Park Pics
I miss the fountain of improbability. If you look at the 1999 aerial I posted above, you can see that the M1 as it exists today wasn't built yet (looks to be early days of construction) and the actual highway at that point was immediately parallel to the WnW Carpark. The height, and distance between highway vehicles and Matilda back then was a lot different to what you'd see today (plus, the M1 today has hedges that would hide a lot of the park from view too)
- Old Theme Park Pics
-
Old Theme Park Pics
Attached here is a Qimagery shot from 1999 showing the volcano. There are a few other shots in the early 2000's but this is the clearest I could see. The next available shot showing development of Buccaneer Bay was in June 2005: So at least we know the timeline. I wonder if anyone has a pre-2005 WNW park map so we can figure out what the old area was called? Because, it seems likely it wasn't Buccaneer Bay...
- Scooby Doo Spooky Coaster vs. Wild Mouse vs. Dingo Racer
- Thoughts on a recent trip
-
Parkz All-Star Theme Park
Don't do two polls. i was keen to vote JR vs MDMC but did not wish to vote for the boomerang, but both must be voted to count. Only do polls on rides that are open AND exist. theoretical builds, SBNO or rides since demolished or removed shouldn't be included. If you're struggling to come up with combos, ask the group in this thread for suggestions.
- Old Theme Park Pics
- Superman Escape v Steel Taipan
- Superman Escape v Steel Taipan
- Thoughts on a recent trip
- Movie World Hotel
-
Old Theme Park Pics
Yeah, Everything I can find marked 'buccaneer bay' is with the current slide tower \ tipping bucket structure - can't find the mountain \ volcano anywhere - though it did occur to me that it might be worth checking those old aerial photos that we were checking for the Dreamworld corkscrew last week - as that might shed some light on the old mountain...
- Scooby Doo Spooky Coaster vs. Wild Mouse vs. Dingo Racer
-
Superman Escape v Steel Taipan
Thanks to all for supporting my point about Disney parks. For mine, one of the big things is you don't need super big thrills to absolutely enjoy the attractions - imagineers know how to make what looks like a very slow moving attraction into a thrilling one without the need for high speed, or inversions, both of which can put people off. Indiana Jones is a great example of this - I think the quoted speed is 23km/h but it feels fast... and the experience is just as thrilling with plenty of near misses and jump scares etc.
-
Superman Escape v Steel Taipan
Just checking - are you making that assumption based on drawings of layouts and\or POVs or have you been on them? It sounds like you haven't been on them... I know lots of people who hold this view - they almost universally haven't been. I'd encourage you both to try them out before thinking too poorly of them.
- Scooby Doo Spooky Coaster vs. Wild Mouse vs. Dingo Racer
-
Old Theme Park Pics
Can confirm the kids area (I can date it at 1994, but not sure when it was removed) had a mountain\volcano or similar with steps and small slides molded into the mountain itself. There were also floating crocodiles in the pools. My mind is saying "buccaneer bay" but I feel like that was the next incarnation of the kids area before WNWjr that we have today.
-
Dreamworld “tip the talent” event
That I can't answer from the Park's point of view. If I had to speculate, the current area stops at the vehicle entry gate, essentially in line with The Claw's fence. Back of the napkin math says the currently used area is around 8000sqm. Adding in Tailspin and Shockwave (and you might as well add in the bathrooms that are between the two and the claw) would add a further 6500sqm of space which I can tell you from experience isn't set up for regular night events from a safety point of view. The entire area would need to be set up for night lighting on a regular basis (not just temporary event set ups). It also takes you from 4 possible 'exit' points into the rest of the park, to 7, essentially doubling the task of your security team. You have a much bigger custodial task - you're cleaning virtually double the area, as well as toilets (and the addition of alcohol means you're inevitably going to end up with people overdoing it). Then people will argue that dodgems should be open. or gold coaster. or the splash pad in summer months. and the tigers. and koala cuddles. and where does it end? And beyond all that, do you bring in more food trucks to fill the bigger area? will that piss off the current vendors who have their income divided amongst more vendors? Do you keep the ssame number of vendors and spread them out, making it harder for power distro, as well as the entry and exit procedures? Or do you not put food down that end, just keep it as rides, and completely change the energy from 'night market' to "a few dreamworld rides at night" I'm ok with the current footprint. You're right about SV - I only included it because it was adjacent the current footprint, suited *most* age groups, and could potentially be spun off in a sponsorship deal. I disagree on claw. alcohol = puke = smelly mess = nobody likes you. (90's teens will get it). I can see a night market where claw operates, but only as the event grows. That's step 6, not step 2.
-
Wet n Wild SurfRider taken off website
Susprisingly, yes. Here's a timeline for you: 02/07/2020 - Surfboard is still installed on Surfrider 01/08/2020 - Surfboard appears on the South Western side of that particular maintenance building 16/10/2020 - Surfboard disappears - not visible near any maintenance building nor on the grounds of WnW (as far as I can see) 10/07/2021 - Surfboard reappears on the South Western side of that particular maintenance building 13/11/2021 - Surfboard is moved to the North Eastern side of the same maintenance building
-
Dreamworld “tip the talent” event
First up, nobody is spending money on a ride for the markets. This is a new ride for Dreamworld that will return a lot of kinetics to main street - something it has needed for a long time - and because of it's convenient placement, and family friendly appeal, it makes sense to offer it (as a first step) as part of the market offering at an additional charge. When moonlight first started up, I thought the lack of rides offered was a missed opportunity, but i've heard Greg speak about some of the ideas, and it makes sense to me: The markets were an idea to get people simply coming back to Dreamworld. They intially didn't offer any rides because they didn't want to 'give away the gate' so to speak and cheapen these multi-million dollar rides by offering them for $2 entry, or pay-to-play Now, all things considered, Taipan is offlimits. At least for now. The only other rides within reach of the Market area would be The Claw (which is both high thrill, and restricted seat sizing), or Sky Voyager. Now - I can see a world where Sky Voyager runs during the markets. Perhaps, if they can changeover the programming easily enough, they could run a sponsored program #advertising space that is only available during the market so you don't get what day-guests paying a higher price get, but I don't think Claw is the right sort of attraction offering for the demographic of the Markets. No, a Wave Swinger, right in the middle of the action, with an impressive light package for night ops and designed with night operation in mind - that is perfect. It caters to a broad range of guests, and is a simple fun family ride for all. It's a one-two punch, giving the park a good quality flat ride, great main street kinetics and an impressive weenie as you enter the park, as well as adding to the night market offering as Dreamworld slowly builds it into something bigger than they started with. I look forward to markets progressing to a point where the park legitimately operates at night - something we've all called for on the GC for ages, and this is just another step towards realising that.
- Wet n Wild SurfRider taken off website
-
Top Thrill Dragster at Cedar Point "Closing"
And you thought it's capacity sucked before!
-
Dreamworld “tip the talent” event
Entry has always been free for passholders and anyone that is already in the park at 5pm, so the entry fee only applies to non-passholders coming in after park hours for the food trucks. And it's only $2, so not much more than a token fee anyway. Waiving the fee on buskers night is a good gesture as anyone who hasn't paid entry will feel more generous towards tipping the buskers, which is how they make their money. And its win win because I do find in it's current state that the markets don't offer enough entertainment to let people linger - literally just the movie screen for kids and the stage under the roof. Once the wave swinger is operating though, this is gonna kick the markets into gear. can't wait to see it run with a modern light package at night!
-
Theme Park Worldwide Announce Australian Tour
Looking at this particular spot, it looks to be right at the start of the launch. The yellow paint is also worn in that one spot which looks to me like the evac position in case of rollback. So in short, this track is on average the most used section of track as all rollbacks end here. It's also a high stress point as the train is accelerated from 0 to 100, so you've also got the highest friction point.