Skip to content

DaptoFunlandGuy

Members
  • Joined

  • Last visited

Everything posted by DaptoFunlandGuy

  1. Ahh, the importance of punctuation...
  2. I'm going out on a limb to say the 'video' referred to is just the surveillance and monitoring cams that have been inside the themed pillars so that the operator could monitor all cabins... and not a 'purchaseable video experience'
  3. it is a shame they've gone to 'fully enclosed', but in todays litigious climate it's understandable. I remember in the old days when the only thing keeping you in was a white plastic chain...
  4. Rean... your joke was about the D. Rappa's was about the V... max...
  5. So since there hasn't been any action on the boards in a few days, I thought i'd pose a question after noticing some strange familiarities in Dreamworlds new advertising campaign. Dreamworld's new campaign - 2013 "Where in the world is there too much fun for just one day" http://www.youtube.com/watch?feature=player_embedded&v=3eDI92t7YGw Australia's Wonderland Campaign - 1987: "too much fun to have in one day" http://www.youtube.com/embed/uxgcCTBCUFk
  6. Oh God... somebody come up with some more info on this attraction before we inceptualise the world.
  7. And maybe if you read ALL the posts, you'd realise it was already raised and corrected.
  8. Whoa there now... I never suggested they WOULD take it out... They won't just remove something because it's no longer needed (take a look at Dreamworld!). THe bridge still serves a purpose - it isn't just a defunct structure that isn't used by anyone... but... with the lake being filled in - it's a bridge without a purpose, and freeing that up would allow them to open up the area around these major attractions a lot better, perhaps even with room for concessions, maybe even another small flat somewhere in the mix... But don't just remove it because its old. Remove it because you have plans to develop the land it uses!
  9. Much as it is an historical part of the park's history, the medieval bridge between flume and viper is very quickly outliving it's usefulness. Apart from it being a picturesque location for wedding photos in April... there isn't much use for it anymore as the paths running underneath it remove the need for people to cross it at all - as a matter of fact, you have to go out of your way to cross it these days... time for it to go, i think...
  10. It's already impossible for Ardent to throw a sunway. Sunway installed one attraction after it purchased the park... and it was a used one at that. Dreamworld have already purchased several attractions under Macquarie Ardent... so it's now impossible.
  11. Rappa - I disagree on one point there - Tiger Island is great, but it isn't the only 'decent' thing left... I know it isn't original, but they've done a pretty fantastic job to take what is at best a bunch of carnival style attractions (as well as some existing ones) and turned them into three new lands! (We'll completely ignore the fact that those 3 lands used to be ONE world, and it's mainly cosmetic)... but I guess if you look back at Wonderland with the loss of the HB license, they went with a generic kiddies land - Little Wonders Land... yes it was joke. Most rides just had their previous signage removed, and a new generic name put up. When Nick left Coomera, they could have just generically themed the old Nick Central - but i'm pretty impressed with what they've done there - its a cohesive theme with good attention to detail. I'd say the Dreamworks area is on par with some areas of Universal. Sure, the attractions aren't as grand - but it is a kiddie area afterall.... It's just what lies outside the Dreamworks Experience that's gone to shit. The park obviously had to follow strict guidelines to install Dreamworks... all they need to do is follow suit with the rest of the park - not all at once (god knows it's expensive) but if they took to an overhaul makeover of one 'world' a year, it wouldn't be long before DW was back in good form.
  12. A review of the courts reports suggests this hasn't been heard yet, or was otherwise dismissed.
  13. Reanimated - he's ignored you remember? He can't see your responses... Alien Vs Predator eXperience is what it stands for... Oh wait - i'm on the ignore list too.
  14. 1) Yes you can, but a lot different to having it roaring at high speed right past the animals... a loud noise 200 metres away is a lot better for the animals than a loud noise 10 metres away. Having said that - for people, i don't consider it 'too loud'. Is it loud? Yes - but what do you expect for that type of ride? It happens for about 10 seconds, and then theres 3-5 minutes silence before it happens again... it's not like it's a constant noise that impedes your ability to communicate.
  15. And this is why having schmancy fancy flash versions of their park maps is a bad idea... You have to update your park maps when things change... but because all of the graphics and imagery are different in the flash version, you've got to get someone to do it - you can't just upload a new image (the same one you gave to the printers)....
  16. Yes, but the plaintiff's case is that she didn't know she could get stuck, and when she did, she didn't know that someone wouldn't come down right behind her and smash into her. that is her reason for suing.
  17. Big Drop? Aren't we allowed to call it giant now that theres one bigger? In relation to where they placed ToT... where else (given it's length) would you have them place it? It's been one of it's trademark attractions since it went in, and love it or hate it, it's still popular today. There is nowhere else you could have put this without infringing on the park's theme in some way... and before you suggest run it down the parks left boundary (toward Big Brother) then that Super Hornet on heat would be scaring the bejesus out of the animals. Not to mention that because there is an attraction load station at EACH end, you'd be putting one of those stations at the far reaches of the park. It may not 'fit' with the original theme, but it's the only place you could put it. It does detract from the view - but rather than call for it's location to be moved - why not hide it like they did with the station house infront of KFP land?
  18. Interestingly, the map available on the current version of themeparks.com.au doesn't have constrictor???
  19. Did you even read the previous pages?
  20. And realistically - does Dreamworld want to try and compete with MW by putting a coaster up against Arkham - a coaster that is pushing 20 years? I think they'd be better trying to compete with Green Lantern... something that they have yet to achieve.
  21. That's an awesome angle! That really shows the breadth of the footprint this baby is going to eventually have!
  22. I think you'd be OK with Buzz-Saw... my fiance says it depends on what 'brand' size 22 you're talking about. If its a target 22, thats a bit different to an Autograph 22. Scooby, MDMC and Claw are almost certainly out. Others really depend on how you carry the weight. Arkham should be alright because the new restraints differ from the old ones. GD will be a squeeze, but it makes you feel more secure. RoadRunner is most likely out as well. Unfortunately, except for Claw and MDMC, most attractions don't have 'test seats' for you so the only way to find out is to line up for them. Some of these rides just need to hit the first click... but others need to hit a certain amount of clicks, AND the cabin needs to balance. If the cabin is too heavy, or too heavy to one side, it will not launch - so if you fit in Giant Drop, try sitting as close to the centre of the cabin. If you're with someone who doesn't tend to have a lot of issues with the harnesses, then get them to wait until you've sat down and locked in, so that they can 'give it a shove' or help you do your seatbelt up before they do their own. My partner isn't a 22, but does need a shove on some of the tighter ones to make sure it locks in. She's still a little bit of a chicken on some, so prefers to feel 'more locked in' anyway. One word of advice though - take a reasonably comfortable (not super deep) breath before you 'shove' it... if you've totally exhaled, you won't be able to breathe, and if you take a super deep breath, it may not lock in. hope this helps.
  23. They're sectionalising the park. Wonderland used to do this by opening Gold Rush at 11am. It saves staff wages by clipping an hour off the day, and also ensures that you've got people clustered to maximise the day. If the park had always operated by having different 'worlds' open later (like Wonderland) then no-one would be complaining as it is just standard policy. (Even on the busiest days though, Gold Rush @ WLS never opened early) I can see why they've set it up this way - most parts of the park cut back by an hour - some by opening later, others by closing earlier. In off-peak periods (and especially with the unseasonably cold and wet weather) most people will have been on the water rides earlier in order to dry off before they go home. By closing GD, RH and TRR, pretty much that whole side of the park is shut down. Realistically, security can secure that part of the park, which then saves time at closing when trying to clear the park (one of the most annoying things about working at a park is having to stand by your post until security has cleared it to ensure guests aren't flogging merchandise or otherwise getting up to mischief). I don't condone Dreamworld's move... early closure is not desirable - but late open isn't something i'd have too much of a problem with. If they open with Dreamworks and Wiggles (And since its in the middle of things, open ToT too), and then open Ocean Parade and Gold Rush Rocky Hollow Giant Drop say an hour later at 11am, they'd save a fair chunk of cash, and on mid-week quiet operating times, I can't see them pissing too many people off by doing so. ToT is still open for the thrillseekers, as is pandamonium and to a lesser extent escape from madagascar, all the kiddy rides are open, so families with young kids can get them through some rides before they crash for the afternoon, and then everything runs until closing... simple. If it's quieter than that, then you need to staff attractions opposite each other with staff who can run both (for example - run wipeout and shockwave on alternating hours... or wipeout and claw). I get the argument from those saying that all rides should be open all day... but we must remember that this is a business, and businesses cannot justify spending money on things that aren't making them money. Hypothetically speaking - lets say we have a high-capacity 10,000 people in the park, with all rides fully operational. and lets say that the park makes a 25% profit margin for the day after covering costs of staff, ride operation etc. Now lets take a mid-week day, with say - 1000 people in the park - we've got 10% of the people, but we expect the park to still be running at 100%? Suddenly, the profit turns into a 75% loss for the day (these numbers aren't intended to be accurate or indicative, just to put the suggestion in your mind). Now if the park makes a 75% loss on 5 days, and a 25% profit on 2 days (weekends)... how long do you think they're going to survive? Ordinarily, mid-week operations don't have much of an issue, they've obviously survived up until now - but with the weather events we've had recently, people are obviously avoiding the park due to the risk of poor weather, and the park is suffering. We've recently heard an unconfirmed rumor that the park is investing $25M on two attractions in the short to medium term. If we want to see these new attractions, we've got to understand that sometimes, the park can't run at 100% and still deliver blockbusters (not that they have recently, but maybe this is the reason). Having said that, dreamworld's facebook page did announce the following: I wouldn't tout this as a 'major attraction' but it will certainly involve a re-theme of the battle-maze, and is definitely down for 2013. I'm thinking perhaps the licence for AvP has expired, and we'll just get to see a generic theme take its place, but perhaps we will see a new franchise installed here instead? Again, it isn't a major new attraction, but it's good to see them preluding the closure to encourage fans to get one final round before it goes down for the re-theme refurb.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.