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DaptoFunlandGuy

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Everything posted by DaptoFunlandGuy

  1. In theory they could install a transfer track permitting both cars to run - but they'd also need to have the launch recalibrated so they could tell the ride computer which car was running. All completely and utterly expensive and a waste of money in the scheme of things. Unlikely the transfer would ever be designed let alone built... and even if so - certainly not at dreamworld.
  2. I do hope you're wrong about the 'total' area Magician - I think the children's area size is decent. If we're going to insert a new coaster - they're going to need a little more land - but it will be very disappointing if they use ALL of that area for the kid's section. SW's land is expensive real estate and the park can't afford to be wasteful with what they've got. I think we need to bear in mind that COTD isn't likely to be permanent - only 'long term'. If the Kids area separates the COTD area and the old SeaScrewCorkViper area, it removes the possibility of the park doing something 'large' next time. I hope the new area doesn't sever a connection between two large vacant plots of land. That said, the old viper plot would be my bet for the new children's area... it already has power and services run to it - it wouldn't take much to expand on that - whereas the reclaimed area is all virgin land.
  3. ...so in the meantime, Sea World won't have ANY kids area, two roller coasters, a flume and some battle boats? I like where they're headed, but its a shame they couldn't have partially opened a new area before closing the existing one...
  4. I don't think the slated road extension would be too much of a barrier to possible AW expansion (obviously dependent on budget...) Knott's Ghostrider goes straight over a publicly accessible road just fine... Now - I know Ghostrider is probably out of AW's budget for some time (a 5 minute googling couldn't turn up a cost for it, but it's no doubt a lot)... but the concept is there and clearly it wouldn't be hard to utilise the land for some great coaster layouts... The park could also utilise those blocks by using tunnels to cross the road (as well as transport systems like chairlifts, monorails etc) or alternatively just use it to house it's maintenance, logistics and warehouse, and use the existing sites of those facilities for more land 'in-park'. Sounds like long term planning - snapping up all those blocks (it could also be neighbour-proofing) - and i like the sound of it either way.
  5. Well done Mark on the fast action to address the weeds. That sort of action is unprecedented in this community - I realise tasking a landscaper to go and mow a little area isn't a big deal but the fact that you acted on it so quickly instead of what may have been is a tribute to your commitment to your fans. I'd love to see some pictures of how it looks now it's been mown Tim - if you took any whilst you were there...
  6. I'm sure he knows that, considering his comment relating to the wind generator was to suggest it be changed to make it icy cold. But you'd know that if you read his post properly.
  7. I think Demon's landscaping was well maintained, but it still had the look of 'overgrown' and 'unkempt'. Sure the gravelwoodchip parts weren't great - but that area was needed to be maintained that way in case of evacrescue from the boomerang. It really fitted the bill. Mark - rather than grass - i think some 'weedy-looking' shrubs and bushes would suit it well and help the grassweeds blend in a bit. Right now it looks like my bottom paddock rather than any 'secret druid hollow'. Please don't get me wrong - although i'm yet to visit, i think what you guys have achieved in a few years is mindblowingly amazing - but for me the weeds just ruin the theme for Abyss.
  8. The cost of retrofitting an audio system to Superman now though makes it pointless.
  9. Agree - i could be more specific - the whole 'druids around the skull thing' is what i was getting at - I almost didn't notice the skull until i did a double take - the rest of the area totally works (and around singular druids wouldn't matter either) but the skull area looks like an area of 'worship' and one would think the druids would need a 'clear area' to practice... whatever it is they're practicing. One could say 'nothing can grow amongst the circle of power!'
  10. Gee those weeds and long grasses amongst the Abyss theming really ruins the look, doesn't it?
  11. I wouldn't say it's all used - the duck pond is covered... and the cover really doesn't seem like the kind of thing you want to have 'on show'
  12. To be honest - the superman themesong - appropriately timed for the high and low points of the track would be really awesome.
  13. No - But I have a funny feeling I know why you're interested in it.... That's one of the missing wonderland tracks!!! it's not something that will show up on Shazam as it's usually production music or similar. The Wonderland Park Music CD has about 14 tracks on it - but this one has been missing. I'm very keen to obtain a copy of this song to add to the Wonderland track listing on Wonderland History... if any production crew happen to be reading...?
  14. Not comparatively. For the size and aims of the park, it's usually quite well patronised. On that note - the park (in my view) doesn't aim to target full-day tourists. They aim to capture people making a stop on the highway on the way to somewhere else. They aren't yet a 'destination' in their own right yet. While we're on the topic - I'm not attempting to closet moderate, but as it's already been said by a Mod - please allow me to repeat - would you mind not quoting things unless it's actually relevant to what you're saying?
  15. I don't think the injured persons are going to claim workers compensation - however under WH&S laws, the attraction is considered a workplace, and injuries were sustained, so workcover typically gets involved as the lead on the investigation. Pretty sure they're also somewhat involved with the green lantern incident as well? Pretty well anywhere is considered a workplace these days if someone 'works there' so WH&S issues arise. they'll conclude the operator was not at fault - nobody expects people WORKING at the show are going to do crap like this, so the operator's duty of care to secure the ride at that time is probably met.
  16. That would have been quite interesting seeing an Arkham patient show up in the middle of a Scooby breakdown! lol.
  17. Yeah I was pretty sure that was the case with Disney - they are themed to the same ride, they don't change costume - and they rotate around the positions within the ride so they're doing something different... except of course the lead - who generally mans the same post all shift. That said - aren't most cast members in Aus wearing the same uniform all over the park?
  18. As I recall - the very first episode was Jon re-hiring a driver he fired six months prior... so it seems there are second chances when Jon's in the shitter...
  19. Yeah - considering the episode showing HHA getting certified Tier 1 took up the whole episode, I don't think Jon Kelly would tolerate any of his staff flouting WH&S regulations...
  20. That's one way to look at it Kev - i think some of the comments come from the fact that no other park employees seem to be having the same trouble...
  21. Actually a break would be worth far less as bones are easy to fix by immobilisation. Soft tissue, tendon and muscle damage is far harder to repair, and much more painful.
  22. I'm curious how well the floats etc hold up when they're saturated?
  23. ^as well as on top of the justice league store...
  24. can't wait to give that a go...

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