Everything posted by TV15
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Motocoaster Permanent Closure
I remember hearing that the parks usually avoids doing major ride work when it’s visible to guests during operating hours. Now that the ride is 'permanently closed' it must be an appropriate time to start doing the work you mentioned as before park hours and after park hours are more expensive and to the regular folk it looks like something new and exciting is coming there.
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**Hold Onto Your Hats! **Roller Coaster Functions Normally** Apocalypse Cancelled**
That's from 2 years ago when the scarf got caught in the wheel. [response to a now edited message] Todays statement from the park: https://www.instagram.com/reel/DW2_w71iRIM Earlier today, the DC Rivals HyperCoaster at Warner Bros. World had a stoppage due to a ride sensor activation. At all times throughout the stoppage, the guests on board were safe and our team were in constant communication with them. The guests on board exited the ride from the safe stop zones with the help of our team, before walking down the lift hill. The safety and wellbeing of our guests is our highest priority and ride stoppages are proof rides systems and operators are doing as they are designed and trained to do to keep our guests safe.
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Leviathan Retracking
Most recent aerial imagery I could find from late December 2025 (and there's a lot more than what I could see) Comparing 2024 to 2025 imagery it looks like they've started to tidy up that dumping ground behind the shed beside leviathan. I think most of this is new as they only had a couple pallets stored there. The more I look through imagery the more confusing it becomes stuff is being moved around constantly, I've got no clue and they could've just been moved there. I thought it was open because of Carnivale?
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Leviathan Retracking
I was lucky enough to get on Leviathan yesterday and do the backwards seats a few times when I noticed that there are 4-5 massive timber pallets sitting behind Leviathans station building! Does this mean that VRTP are actually serious about upkeeping the ride properly and maybe improving the smoothness (or as the gp says 'ricketiness') in a few spots. I don't think the ride has been under maintenance since Nov/December last year so I wonder when we will slowly see parts retracted. Looking through aerial imagery suggests it arrived around December last year. It's been probably around a year since I last rode it and there are definitely a few new potholes/jolts. It still is one beast of a coaster but the 'I need to see a physio after riding' somewhat makes it unrideable.
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Motocoaster Permanent Closure
First I'm hearing of this, JR rips around and has since it opened! On another note the systems used for these hydraulic launches are SIGNIFICANTLY different from the accelerator ones. It wouldn't surprise me if we do see an electric motor conversion one day as its clone was built with them.
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Motocoaster Permanent Closure
They don't make such a decision on the whim, it's just unexpected from Dreamworld. They've got a good track record of doing this quickly including ABC Kids World into Rivertown and The Claw into King Claw. Months of planning would've went on behind the scenes with these attractions to ensure that once they were ready to close a replacement would be up sooner rather than later. Is it the right decision to close a ride like this without a clear plan, no. But I understand that there might be some factors beyond the parks control (and out of their budget) that contribute to this.
- Motocoaster Permanent Closure
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Motocoaster Permanent Closure
I thought they were relatively careful with the wording of its closure never explicitly saying it was permanently closing. Off the top of my head they said the end of this chapter (or similar). Scooby closed earlier than expected. I've heard it was always meant to close around 24 into late 25 but closed earlier and most of the time was the ride SBNO waiting for parts from Mack. When they began to slowly arrive late 24 with most of it arriving early/mid 25, it was the long and tedious process of installing them then getting the ride recertified. Dapto beat me to it with this section :( It's quite poor from the park to close the ride without concrete plans (up the road is worse a la Doomsday). If this is a refurb we can expect a control system upgrade, new trains (similar to Juvelen) and portions of the ride retracted and ride components upgraded/replaced to low maintenance components (fixed eddy current brakes). They they could also upgrade the launch system to be LSM's for a 'speed boost' as the ride does meander quite a bit. Given how popular Intamin is at the moment I expect that we'd be looking at a similar time frame as scooby. Where would this ride fit in Dreamworld's ride lineup? It currently has the speed to be a thrill coaster but meanders so much, and is mostly forceless that on a good day it's family thrill at most. New open trains will increase your sense of speed. Jungle Rush is far more thrilling than this ride and this 'tease' is probably just to get people talking about it again. Unless the park is planning on just keeping the load and unload station then idk. I think it's just engagement bait and that the park is still in the early stages of figuring out what to do with it.
- Scooby Doo Spooky Coaster Overhaul
- Scooby Doo Spooky Coaster Overhaul
- Motocoaster Permanent Closure
- What is and what isn't a dark ride?
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King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
I’ve visited the park three times during this off-peak period so far, and the way King Claw operates is honestly a bit strange and in my opinion, it negatively affects the ride experience. The ride operators have the ability to split the ride into quarters, enabling or disabling sectors 1 to 4. When certain sectors are disabled, the restraints in those sections don’t release at the end of the cycle, effectively taking those seats out of use. I understand this is likely done in the name of “efficiency,” but it doesn’t really seem efficient in practice. When you’re essentially halving the ride’s capacity, especially when each cycle takes around 10 minutes (unload, load, check harnesses etc...) it doesn’t take long for a queue to build up. The ride ends up operating well below its intended capacity. Then, by the time they decide to open all sectors again, there’s barely any queue left, and you're being told to spread out around the gondola and leave gaps between each other. I don’t believe The Claw ever had these kinds of artificial capacity restrictions, which makes it a bit disappointing to see implemented here. Another major issue King Claw has is with its exit gate. This really needs to be changed to something like Steel Taipans where it unlocks automatically at the end of the cycle as the operators are way too slow getting to it and no one can get their stuff out of the loose article spiny thing as everyone is crowding around the gate, and end up having to push through everyone to unlock it. On a more positive note, most of the theming still looks to be in good condition after the summer holidays. I’ve noticed that the audio effects are sometimes turned off or playing at a very low volume depending on the operator. During soft opening, there was a pre-recorded spiel that played as the floor dropped, which added nicely to the atmosphere. Now, operators tend to speak over that saying something along the lines of “you’re taking on King Claw.” It’s a really minor thing, but I do find some of those announcements a bit tacky and extremely repetitive over time.
- Movie World Maintenance Schedule 2025
- Forum Upgrades – December 2025
- Motocoaster Permanent Closure
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Motocoaster Permanent Closure
It's the awful riding position because you ride on your knees. There is no padding at all, so any vibrations/jolts you feel, you really feel. Intamin got these trains so wrong and swiftly corrected it on Jet Rescue which has extremly comfortable and open trains. The ride is extremely restrictive to riders with larger thighs or calves and tal riders as the restraint squishes you in. As the knees are resting on no padding, and most of the time being compressed into that position, as I mentioned above, resting on the hard plastic you feel everything. The trains effectively boxes the rider in in so tightly it affects the way you sense speed leading to it feeling meandering and that the coaster 'does nothing'. The side cars apparently do help to fix this, I haven't experienced this so I can't comment on how different the ride feels, now that it's closing I try to. When the coaster opened in 2007, coaster was "narrowly beaten by a 1989 Vekoma ride for the title of world's worst steel roller coaster": the coaster ranked 356th out of the 357 coasters in the Best Steel Roller Coaster Poll. From day dot the ride had issues. The layout is fine on paper, but the trains are just so terrible.
- Motocoaster Permanent Closure
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White Christmas 2025
- King Claw - Larger Replacement Intamin Gyro Swing for Dreamworld
- Scooby Doo Spooky Coaster Overhaul
- White Christmas 2025
- Scooby Doo Spooky Coaster Overhaul
You can see fine enough to anticipate the hairpin turns and drops with the exception of the backwards drop. The music isn't as loud as it used to be in there and sounds like its coming from one speaker in the center of the room. Most effects weren't working today most notable being the swinging axes. The ride closed at 4pm today to finish operations by 5, not a good look for your brand new flagship family ride.- Scooby Doo Spooky Coaster Overhaul
- Movie World Maintenance Schedule 2025
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