-Queue and Theming.
Typical modern Australian architecture, with hints to the taipan, from the obvious skeleton themed queue, to patterns of scales.
The paths around the ride allow for plenty of great places to view the ride.
Landscaping looks nice around the walkways, it will be good to see it in about 3 years time when it is really lush.
The station is well setup, with a very generous sorting area, with dots on the ground for three groups of riders to be batched. The station gates know which train is in the station and won't open row 10 if the spinning equipped train is parked.
I think it needs some dramatic music in the station like the original Blue Fire, to give more buildup:
-Launch. As others have said it's not a ballistic launch like Supemrna, just gradual acceleration, but most of the speed seems to be added on the 2nd launch, with the 3rd adding the last bit. on The backwards launch you spend a lot of time coasting along the launch track and then suddenly get caught by the LSMs, which makes for a good suprise.
In the back seats the first roll back feels kind of weird because you feel the train decelerating before you even properly on to the curve.
-Reverse spiral. Really good! A worthwhile addition, because it curves up quite tightly (enough to move your harness down a little bit) and then the Gs are sustained a bit due to the curve, before tapering off into floater. Again good postives on the way down.
-Main layout.
I've always thought the first horseshoe is a bit slow on the original version. A quick moment of darkness as it goes through the tunnel. The loop is strong and maintains the Gs right through the top.
The turnaround to the MCBR has a bit of kick. If you sit in the back there is ejector coming off the MCBR.
the corkscrews are better than I remember on Blue Fire, they actually feel like little zero g rolls, with a good float and twist at the top.
The rock arch is quite cool and there is a definite woosh as you go through.
Good pop of ejector on the hill through the loop.
But of course it's the final roll which is the highlight, attempting to dunk you out of the train at the midpoint.
-Tailwhip
OK this is wild and probably a 'one and done' for many people, since it would probably make you feel unwell if you marathoned (But backwards on DCR does too!) . Try to get an unbalanced ride with someone with a different weight to you.
It can spin moderately but it's not as fast as some of the family spinning coasters I've been on. Highlights included going up the spike facing forwards towards the sky, coing around the loop sideways, so you would see the horizon rotate in front of you.
On the final roll the car managed to do a full spin, so it was like being an astronaut tumbling in space.
It is worth the $25 upcharge at least once.
-Conclusion
Best ride at DW and neck and neck with DCR. It's fast, it's smooth, its got heaps of variety, it's well paced and seems to have appeal for re-riders. One of the best multi loopers in the world in fact.