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Showing content with the highest reputation on 26/09/24 in all areas

  1. It’s these ridiculous comments that are nonsensical. DW has the biggest range of rides, and more importantly - operational rides - of any theme park on the GC. If they are a half day park; then the others are 1/4 days being dragged out to full days by intentionally poor operations.
    12 points
  2. I've seen photos of Greg at most of these events. DW didn't pump up the unveiling at IAAPA. People on here and social media did.
    2 points
  3. Dreamworld hit it out the park with this one. Framing it like the monorail closure video, then the whole end bit feeling almost exactly like something someone on here'd make as a joke… points for creativity Edit: It also includes concept art of King Claw & Jungle Rush in the background And the press kit link has a new file, with a barcode that leads to this link: https://27t42s98k.monster
    2 points
  4. Emerald Park, 24 August 2024 After much encouragement by @Noxegon I finally made a quick (Well, if you are already in Europe) hop to Dublin for a weekend to visit Emerald Park. Guess I've wanted to check it out since they built Cú Chulainn Coaster , but then they announced the two new vekomas, they were in development hell for a while, covid, and they finally opened earlier this year, Fianna Force looked awesome and had rave reviews....Okay okay, I'm coming Time to see what cheap flying around Europe is all about. Dublin is great actually, Ireland is the last of the main Anglosphere countries for me, so it was fun hearing the random banter all around after a week of being in Austria and Poland with less chance to chat to locals. It doesn’t feel like a huge town, I’m struggling to think of a comparison. Turned up to Emerald Park in time for opening. Decided to start off on the two family coasters, which is probably a good strategy since they had posted waits of 60 mins later in the day. Flight School is a Zierer with the same layout as the one at Legoland Billund, so along with helices it has a couple of sections of slaloms which are pretty fun and generate a few giggles from the kids. The theming was well done too, with the station and queue in a large curvaceous modern building clearly inspired by Dublin Airport T2, and the airport theming is spot on, eg the ride photo counter looks like a check in desk, they have departure screens, the queue rails are tensabarriers and you even go through a faux metal detector, and the drinks at the shop are expensive. The other one is Dino Dash, a Vekoma with a new layout that is a bit more curvy (so a little more kick and more dynamic) than the standard model you see everywhere. Theming wasn’t as good on this one, they apparently had a Dinosaurs Alive type exhibit and they got a 2nd lease on life here, except they are falling apart. I do feel they could have leant more into the theme, eg the fencing should be more industrial galvanised mesh or faux electric fences like on other dino themed rides instead of the standard heritage green they seem to love using literally everywhere in the British Isles. So then it was time to take on Cú Chulainn Coaster, a huge wooden coaster that is akin to a spread out version of our Leviathan. Theres a nice bit of Celtic theming near the ride with a giant statue of the man himself, but otherwise it a standard open air cattlepen in the middle of the ride. Very good. Levi still pips it, this one feels a little more drawn out, but perhaps has a few more floater airtime moments (Which are probably the smoothest parts of the ride. It’s definitely more enjoyable towards the front, so aim there if you can. The main feature is the overbanked turn, which i was surprised to find is so tight it feels like it is right at the limit of what the train can do. The train hilariously bounces through the element, like a learner driver bunny hopping. But yeah long, fast, and it loops back on itself in interesting ways, so it feels more interesting than your typical up and back, but not batshit crazy like certain GCIs. The two new Vekomas weren’t open so we headed over to try out Ladybird Loops. Ridden speedy beetle at LPM? Good, then I dont need to review it. The kids area had heaps to do, but the presentation was a bit eclectic, you had giant toadstools next to wild west next to circus themed parachute towers. Someone looked at the SBF Visa catalogue, and said “yes”. Still, the greenery is very lush (A common theme around this part of the world, stuff just grows) Ok, time to head back to do the other coasters. But nope, interjection. Apparently Viking Voyage, their super flume ride gets massive waits, but it had been down all morning, putting paid too our plan to get it done early. But right as we were going past they opened up so we turned on our heels and go in line. The queue is very elaborate, with lots of Viking huts. And it was that day I learned that Ireland had some Viking history, its not just a Scandinavian thing. I’ll digress for a moment. You can begin to see some synergies in the park, eg they have a Viking themed flume and a Cú Chulainn themed woodie, so you have the makings of a themed land, but then in reality they have a random Zamperla spin n spew in the middle breaking it up. Or they have a Flight School themed kiddy coaster and a Zamperla Air Race, you could do something like Aviators landing at Carowinds, but again, theres some log cabin themed buildings in between and other stuff, so the opportunity to market themed lands in addition to rides is missed. I’ve noticed some of the Parques Reunidos parks like Bobbejaanland and Tusenfryd have started re-theming and renaming rides to create thematic zones, so something to focus on now the park has Matured and proven itself a success. So back to Viking Voyage, the original boats were replaced with the same boats as WWF though with this massive cross bar at the back to deal with the wider trough, and with similar throughput too. The ride has a couple of drops, including a backwards one, and one that has a wild mouse style turn halfway down that gives a lot of laterals (See the flume at Powerpark also) both very wet. The first lifts pass through a central mountain twice. After the 2nd drop we came to a halt on the turntable that straightens you out, and then sat, and sat. Could this be my first evac? Yes it was. A rather convenient affair given the catwalks in the turntable area (Actually, it looks pretty industrial inside the mountain) We were given exit passes for any ride due to this. We could have used them to do another lap and finish the full circuit and final drop, but given the wetness, i was happy to save my exit pass for another lap on Cú Chulainn. So, time for the last 2 coasters. Fianna Force, still not open, but The Quest, just had. Channeling some energy from Tripsdrill, they hadnt quite finished the theming on the precast concrete station for this season, but they had at least painted the internal walls, though anything around the back was left bare. Yes, I like this model (Have done Saven at Farup and Light Explorers at Energylandia), its nice and spread out, with lots of dips, turns and hills, so you finish a long way around the station instead of looping around a compact area like Boomerang at LPS. The station has the impressive feature of the zero g roll for Finanna Force passing overhead too. Given people hadn't quite realized Quest had opened, we looped around for a 2nd lap and were on 5 mins later at the other end of the train. By the end of the day, waits on this had blown out to 70 mins, so like the other smaller coasters, do this first. Yay, time for one of my most anticipated coasters of this trip, Fianna Force. Battlestar Galactica was somewhat of a false start for Vekomas new gen STCs, Hals Uber Kopf opened a couple of years after I went to Tripsdrill, and ever since then I've wanted to experience one of these you beaut inverts with lapbars and smoother trains and interesting elements. The queue is great, winding up and back most of the layout along a meandering path, even with a cool deck over a pond close to a point where FF and TQ interact. And they run this so well. No secondary belts, so they were easily sending a train every 70 secs, meaning a neat 1000 riders per hour, which is impressive for an independent park that hasn’t been around too long, but to be fair, even average parks in Europe usually have decent ops. The queue takes you into a themed room, where a well presented projection of a blacksmith/warrior tells the story of the ride. There was something about smiting a dragon, but to be honest, the audio is too quiet to be heard over the chatter in the queue line, emphasised by the flat walls causing a lot of echo. Time to ride, a speedy lift takes into a steep twisting first drop reminiscent of Oziris. You are just sent hurtling towards the ground into a trench. You pull up into a inclined Immelmann meets overbanked turn thing. Imagine Gumbuyas TNT, amped up, and if you've ridden you’ll know how fast it all happens. Next comes a strong pull of G’s down in a trench, followed a huge corkscrew, made better by being high in the air and going over The Quests rather large station building. A nice panoramic turn over the Quests outdoor queue before doing a long zero g roll through the station. Next is another hard pulling helix before rising up and doing another drop into a trench. From here the rides identity completely changes, with alternating quick turns, transitions, almost like an inverted version of Maverick. No chance to grey out or fill sick because the forces are always changing. And then there are even a couple of legit airtime hills that give pops of air, which is really rare on inverts (I can only think of Monster that also does it) With plenty of speed you smoothly hit the mag brakes. Whew, one of the worlds best inverts, and actually one of the worlds best coasters full stop. Moderately intense, fast past, great fun, and heaps of variation in the layout, which gets a big win for me. If I were to change anything, maybe a 3rd inversion right at the end as a surprise would have been cool. I took the opportunity to do lots of re-rides, given it never really felt longer than 20 mins, despite the long looking queue. And the presentation of this area at least they got done, fully landscaped too, lots of stonework. Looks like it has been in place for years. As for the rest of the park. Had lunch at The Lodge. Did you know in Ireland you can have a chicken curry served over chips instead of rice? Yep, you can. The place seemed popular, you could get plated meals like at the Ikea buffet. Wish a park here would do this, every Euro park has this. It’s nice to get something quick, but not a burger. Only other ride I did was Endeavour, basically a floorless version of an Enterprise. Well, I didnt get sick at least. Forgot what these were like, I only ever rode Reef Diver once. Youre not really pinned in your seat continuously, rather the g forces rise and fall with each revolution. It’s hard to describe, but your inner ear seems to interpret this as the flight path feeling like a pringle shape rather than a circle. Weird, but I dont think I’ll ride one of these again. They also have an animal park, and I saw bits of it, but to be honest, I can see zoos locally so didn’t care too much about missing it on this particular visit. They also had this celtic spiral mound you can walk up. Now that’s what I call crowd management. A park actually got me to consume 5 minutes walking in a circle and theoretically relieve pressure on other attractions. So overall, a good park, well run, and has quite a good mix of attractions for a park of its age. Considering greater dublin has 2.1m people and 670k a couple 150km away at Belfast, it demonstrates that you dont necessarily need a massive population to support a good park (7mil on the whole island, and I doubt many from the UK would bother coming over, its all local support, and they are on track to break 1mil visitors in a couple of years) Bad points. Ok, so when the park first started, they were doing a lot of small park things like ziplines, slides, cheap small rides (Im amazed Ladybird Loop wasnt the first coaster ahead of Cú Chulainn, but good on them for taking a gamble) and to an extent they are stuck with some of these things dotting the park, but since closed due to being unworkable in a high attendance environment. They really should demo these things and fully graduate into acting like a major park. Presentation varies, some stuff like Tir Na nOg and Viking Voyage are great, some like the kids area and zoo are fine, but there is a lot of bitumen, with rides and queue fences straight on this, so it can feel like a fairground in parts. Doesnt have to be this way, break out the big saw, cut out some garden beds from the bitumen, plant some stuff, and they’ll probably have a dense forest in like 18 months anyway. Also just nitpicks like replacing signage in older parts. Im sure they’ll get there, and Tir Na nOg set the standard, so if they keep doing areas like that, it’ll become one of the great parks of Europe. I guess in theory I caught them on an ‘off’ day for reliability, but they prevailed in the end and everything ran smoothly. On a closing note, such is the nature of the land holding, there’s an actual publicly accessible cemetery surrounded by the park on 3 sides. But aside from some noise, you couldn't tell there was a park next door (And when in the park, you cant see any of it either.)
    2 points
  5. I didn't think to make a new topic but if admin wants to they can move it to its own. UrbanSurf has been open for a few years now and its very popular attracting a lot of visitors. Will be a good activity hub
    1 point
  6. Yes, pretty sure they had a prize for the first person to guest it correctly and it was won by somebody.
    1 point
  7. 27t42s98k? At a guess its 27m tall 42m high swing 98 kilometres per hour
    1 point
  8. Yes. The original 'Guest Feedback' response to justify something incredibly dumb was replacing Wipeout with shaded seating. Hence the 'claw cove' and 'shaded seating' pitch. It's a way for the new DW leadership to show that they've changed, and that they understand the dumb decisions of the past and empathise with guests about the stupidity of it all. It's kind of cheesy, but it's clever. If people are seeing it as a dig at VRTP, it's probably because they're making the same dumb decisions as the former DW leadership. It's also great that DW haven't cheaped out on a Zamperla model, but have improved the experience by offering a taller/faster ride, with more capacity to reduce wait times. Fingers crossed they're also talking to Intamin about Motocoaster.
    1 point
  9. Dreamworld social media team definitely read these forums, the jokes that have been made in the video give it away
    1 point
  10. Didn't DW blame guest feedback for not replacing the Wipeout? I thought DW were having a dig at themselves.
    1 point
  11. They have done a good job with the marketing, the jabs at Village are funny and the former Ardent, hopefully they can keep it up It may not be something big like Jungle Rush but at least its a good replacement for the former Claw
    1 point
  12. I love the "we can say its due to guest feedback" not a very subtle dig at MW announcing Doomsday would stop full rotation....
    1 point
  13. It was the not subtle dig at themselves (well Greg's predecessor) about replacing an iconic ride with more seating areas that I loved. And then the "All Purpose Turbine" in that press release document 😂.
    1 point
  14. Bigger pendulum rides aren't always better. The forces are higher on a smaller pendulum that swings faster through a smaller arc, and there is a faster transition between the positive and negative forces creating a much more intense thrill. King Claw will feel less forceful than The Claw - even if the actual forces are identical - because they're spread out over a longer arc, which isn't necessarily a bad thing for most people and should result in more people wanting to re-ride it. It will still be a thrilling and forceful ride, because the larger Intamin models are far superior to their competitors. I'm glad they stuck with Intamin and are switching up the experience without chasing 'records'.
    1 point
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