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I have been doing some research recently, and I was wondering if Dreamworld still had some of the track and a train from the ride in back of house areas. Also, if anyone has images of it's demolition (files from the og posts were so old i couldn't open it) that would be amazing.
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2 for 1 deal in this trip report. For photos of both parks, see: Fun Spot Orlando https://www.parkz.com.au/search/photos/location/fun-spot-orlando Fun Spot Kissimmee https://www.parkz.com.au/attraction/fun-spot-kissimmee Both of these parks are quite "amusement parky", with travelling flat rides, multi level go kar tracks buildings that are mostly sheds, and a couple of worthwhile coasters that make it worth a stop. The Orlando branch is right near Universal, and the Kissimmee branch is not far from the entrance to Walt Disney World, they both are open till midnight, so I guess they tend capture a bit of business from their proximity to the majors. They are both also a fair bit cheaper, in a way catering to a secondary locals market who might be outpriced by the majors. They also offer a deal where you can visit both parks in one day, but my schedule didn't really permit that. Interestingly, both parks had some of the same rides, for example both had a screamin swing, both had a kiddy coaster named Sea Serpent. Interesting that they didn't try to give each park more of its own identity. You can buy wristbands or pay by the ride. I was dog tired when I went to each (On separate nights), so just did individual rides, even though it would have only been a few dollars more to upgrade to a wristband. Orlando: The Vekoma SFC Freedom Flyer was HNFT, so clearly no rides to be had on this one: They've also got a Sea Serpent kiddy coaster from Miler. Basic turns and dips. But the star of the show (And actually one of the best coasters in Orlando!) is White Lightning The perfect compact wooden coaster. Runs very smooth, a decent first drop leads into much smaller hills and turns, keeping the pacing strong. There's also a nice high banked turn at one end, reminiscent of what you see on Thunderhead at Dollywood. Also a cool double up and double down for the airtime fanatics. Interesting how they proudly promote it's a GCI Kissimmee They have the worlds tallest skycoaster, and some interesting looking go kart tracks with multiple levels, but with jetlag biting i elected to just stay for an hour or so and do the coasters. Galaxy Spin is a standard Zamperla spinning coaster (Near identical to the Reverchon ones) Another Sea Serpent kiddy coaster, though with a different layout to the others. (If you are wondering about the photos, I happened to grab brekky next door before heading to Disney one of the days, so went for a wander around. The whole place is open air. Hurricane is a type of coaster I've never encountered before, like a really bizzare travelling layout that feels like a mix between a Galaxi and a wild mouse, but a lot more interesting. Up this end of the park at that hour it was dead, there was just one operator floating around between 4 or so rides, so he just powered it up for my cycle. Looked janky as hell. But pretty good actually. Interesting to think that the likes of Space Mountain are actually pretty similar to this in terms of elements. What a difference some theming makes. This brings us to Mine Blower, probably the best worst wooden coaster in the world. The ride has had a reputation for being rough, even from the day it first opened. In some sections they have replaced the wooden track with a type of steel track from RMC. All I can say is thank heavens for that, I can only imagine how bad it would have been without this retracking. The ride shakes like hell on the wooden bits, and clatters around the track and when you see a particularly tight set of turns or hills coming up you feel like you're about to get brutalised, but like magic, it's those parts where it transitions onto steel tracks. These parts run very loudly. but at the same time makes those bits bearable. It's probably one of the craziest wooden coaster layouts out there, with a steep first drop, an actual zero g roll over the station, then heaps of dives, s bends, and little hills, and even an overbank turn at some point, so its a bit of a blur and when you hit the final brakes you wonder what the hell happened. I gave it a couple of rides. Totally worth a stop to experience because its so unhinged, but be prepared! In conclusion, yeah if you've got the time and energy, its worth dropping in for a lap on the wooden coasters, I'd even say White Lightning is somewhat of a must do when in Orlando.
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This has been posted on the Facebook site , Lost Amusement Parks of Australia. Its not often you hear of a defunct coaster in Australia and New Zealand that you have never heard of but this is what this group is all about! Please see the below post regarding the Cloud 9/Runaway Mine Roller coaster on New Zealand's South Island. Thanks to 𝔻𝕖𝕗𝕦𝕟𝕔𝕥 𝕊𝕋𝔼𝔼𝕃 ℝ𝕠𝕝𝕝𝕖𝕣 ℂ𝕠𝕒𝕤𝕥𝕖𝕣 𝔽𝕚𝕝𝕖𝕤 and member Davd Mahan for this post. Cloud 9/Runaway Minecoaster at QEII Fun Park in Christchurch, New Zealand. After the 1974 Commonwealth Games in Christchurch, New Zealand concluded, the park that was built to accommodate them was left relatively empty, so throughout the 70s and 80s, many amusement facilities were built, The area would eventually be given the name "QEII Fun Park" (QEII is short for Queen Elizabeth II, whom the area was named after), and it was quite popular, the Cloud 9 roller coaster was a looping shuttle coaster where you would be lifted up a spike backward and then dropped down into the loop, and then roll backward and go through the loop again. It opened around September of 1985, making it the first roller coaster to go upside down in the country, beating out Corkscrew at Auckland's Rainbow's End by one year, The coaster was reportedly built and operated by the Paterson Brothers, Gavin, Neville & Lyndsay, who run a tire shop in Christchurch. Many locals stated the ride was very loud and shaky, and many did not believe the ride was safe. Residents in houses near the park called it an eyesore and were annoyed by the sounds of the ride running, and after much (apparent) discussion, the coaster's owners agreed to remove the loop, probably around 1988-1989, this also required part of the ride to be moved. With the loop being removed, the ride's main draw was lost, and ridership went down sharply, furthermore, the noise issues were not fixed, and the ride was still as noisy as ever. Due to these factors, the ride was scrapped near the end of 1989, this was the only permanent roller coaster operating on New Zealand's South Island, so after its closure, it was left without any coasters, and it remains that way to this day. The QEII Fun Park remained open until the early 2000s and the neighboring water park stayed open until 2012 when it was destroyed by an earthquake. (photo credit to Dick Smit, Kim Bartlett, Jo Zervos, Susanna Preston, the Christchurch Star, and Christchurch City Libraries) Has any members of the group actually ridden this? Who has even heard of it? Very interesting and apparently made in house!! Has anyone ever heard of this? Or even have the credit? Just thought that this was interesting and historic enough to share. I certainly have never heard of it!
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Didn’t know where to put this so started a new topic. Looks like SurfRider has been taken off the Wet n Wild website, can’t find it at all! SkyCoaster still listed as “currently closed” and FlowRider as “under maintenance” so I rlly don’t think this is an accident. Any ideas as to what could happen to SurfRider? https://wetnwild.com.au/attractions
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Seeing as this is the closest we’ve got to an in-use Movie World update thread… Best pics of Superman’s work I could get: Marvin the Martian Construction: Couldn’t see for sure if there’s any footer work for SurfRider, partly because of all the work walls, and also because of the inability to view it from Batwing, because it too is surrounded by work walls now. Pics: Maybe they’re relocating Trident next (joking, kind of). And, saving the best for last, it seems the Joker has run out of Frozen Coke to steal.
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Liseberg https://www.parkz.com.au/attraction/liseberg This is the last remaining park I had to write up from my Scandinavian trip. Liseberg is a bucket list park for me, and it sure lives up to its reputation. It’s located in the nice city of Gothenburg. You can get there in about 3 hours from either Stockholm or Copenhagen. I was in the city early enough to take a stroll around the CBD and just walk a couple of km to the park (Though multiple tram lines go to the park too). (The spherical building is part of a museum next door) Even had time to do a lap around the outside of the park to gaze longingly at Balder, which was closed for my visit for track replacement. Was ready at the entrance for opening time, and had the app on my phone to take advantage of the virtual queueing system. Was quite a fairly day though. I was there from 10am till 11pm and did plenty of rides, waits often ranged from 20-60 mins. I’ll talk a bit about the park itself at the end of the report, but here are the rides. Helix Much Like other Macks such as DC Rivals, it’s an excellent, well rounded ride that combines lots of cool things. 7 inverisions, 3 really good airtime hills, a couple of launches, and it’s hillside location means you make some quite large drops and dives. And overall it’s well paced. In some ways though it represents the end of an era. If you’ve ridden a newer RMC, Intamin or Vekoma you’ll know how these days coasters are a bit more funky and dynamic, owing to advances in engineering. On the other hand Helix is very ‘traditional” (Like a good B&M), it’s all conventional elements done well, but I think now the coaster world has evolved, and something like Taiga is the way things are done now. Starts off with a drop out of the station, corkscrew and a bit of a drawn out turn. Theres a decent launch straight into a corkscrew, then it really picks up with a dive down the hill, airtime, another dive, a zero g roll, another airtime hill, and helix, all woven amongst other rides. That in itself would be a decent layout, but a 2nd launch sends you into an inverted top hat, another big dive, airtime hill. At this point the ride peters out a bit, with series of uphill S turns, and concludes with a heartline roll, but it’s nowhere near as agressive as the one on Steel Taipan. The queue is a sight to behold. The design brief was clearly “Make queuing an architectural experience”. EDM in the queue line pumps up the atmosphere a bit. Uppswinget S&S Screamin Swing. This is a ride that seems quite common overseas, but never quite made it to Australia. A shame because they are excellent. You get the huge swings of something like a Gyro Swing, but less nauseating, just great moments of airtime over and over. The position perched over the edge of a hill made it even better. AtmosFear A gyro drop without the gyro, and it was at a weird point in time where intamin was using their superman/surfrider type seats on drop rides. The queue line had a cool theme, sort of like a power station or nuclear reactor. What set this one apart was the addition of VR. This one didn’t seem to slow things down too much, I guess because it's only moving up and down, so less difficult to sync the ride movement. Once you are seated they just go around and offer a headset during the checking. Of course I gave it a go. Spoiler: it is like you are in an underground scientific research lab, and are being lifted up past this huge particle accelerator, as you reach the top, a wormhole forms and the machine begins to break apart, bits get sucked in, aliens come out and they try to attach to your face, but right as you are about to get eaten you drop. A bit of a freaky experience. As you are being lifted up you are so preoccupied with the footage that you forget how high you are, and it’s not until you start feeling the breeze at the top of the tower and the sun on your forehead that you realise “oh geez, im 100m in the air wearing effectively a blindfold” AeroSpin TailSpin crossed with Trident sums this one up. Seemed quite easy to get a continuous spin going, and again the hilltop location made for some great views. Lisebergbanan This one is excellent, so I did a few rides. It’s a terrain coaster by Schwarzkopf, and for such an old ride it runs very smooth. And operation are excellent too, with several trains pumping guests through. Loved the attention to detail in the queue and station, it was actually themed like a train station, right down to the daggy 50s terrazzo floors. The ride maintains a great pace from start to finish, with quite a spread out layout that you really cant get a full picture of from any one vantage point. The best part is where you complete 3 large circular drops in a row, like a enormous tilted helix, where you would keep lapping around uppswinget. Eventually the track peels away with more curves and helixes through the trees, concluding with a speedy finale parallel to the main park walkway. Onboard you got some glimpses of the custom family boomerang they are building too. Valkyria I love dive coasters and this is a particularly good one. One of the reasons they are great is they are so re-ridable, they aren’t’ too forceful, and the drop is fun. Couple this with a single rider line and I think this ended up being my most ridden attraction. The only drawback of the single rider queue is you virtually always end up seated on the right as you are the last in the row, so I did use standby once to get a left hand ride. The theming is fantastic, with the station even having a projection of a shadow of a valkyrie flying around, and a custom soundtrack that was dramatic viking music. From the station you head up a 50m lift hill, around a turn, and perch on the edge of a drop. Shortly thereafter you are released, drop into a tunnel, emerge into an immelman, then make a hard overbanked turn with a great near miss with the lift structure. From there you do a bit of a figure 8, with a zero g roll and a heartline roll on the way. This part is over a creek running through the park, and you get a fair bit of hangtime, making for an interesting experience. FlumeRide Most flumes seem to follow a format of float along, lift, medium drop, float along, lift, big drop, the end. The one at Liseberg was somewhat unique, owing to the large hillside. A huge lift takes you right to the top of the hill. then there is a long floaty section that passes over and under a few other rides, including very closely to Lisebergbanan, so dont stand up! But the finale is great, because all the final drops come in quick succession. You do a drop, splash down and lose a bit of speed and then before you know it there's another big drop. Spokhotellet Gasten This can be low capacity, so i queued virtually for it. It was quite a long horror maze through an old hotel. The jump scares from the actors are what you’d expect, though this one has really well done and elaborate rooms, through various hotel scenes that totally are not inspired by TOT at Disneysea 😛 Mechanica Many years ago I did Bling at Blackpool and thought it was okay, and all these years on the ride experience is still just as meh. The arm moves in a big slow loop, and you are seated on flipping rows of seats that are arranged in a fan shape, much like a top scan. But because all the rotations are so steady you don't really flip much and it just ends up being a whole lot of being high in the air awkwardly sideways. Underlandet Underlandet was a fun kids dark ride where you go through the underground world of the Liseberg rabbits. Starts of with a faux lift ride into an “underground” loading station. Bright and colourful and quite well executed. There was a bit of narrative of the villain (Who resembled a magician crossed with Robbie Rotten crossed with Oddwald) sneaking around trying to steal carrots but getting hurt in the process. The ride actually goes up and downhill over a couple of levels too so its more substantial than you'd expect. Funniest part was a scene with various rabbit animatronics sitting on thunderbox toilets, with containers below labelled “compost:” Kaninslandbanan Overhead pedal car thing, that I mostly rode to get some decent overhead photos. Carried the theme of the kids zone of “Rabbits making crazy inventions to grow and process carrots”. I quite like how they had made the ride maintenance bay a feature and themed it like a wacky workshop. Lisebergshjulet One of those big air conditioned ferris wheels like the one at Southbank. Was ok but it was right on the edge of the park so it wasnt necessarily the best for park photos. Good views to the city center of Gothenburg though! Liseberg Gardens Didn’t know this existed till I visited. A whole corner of the park is just a nice botanic garden, much like at Alton or Tivoli, with pleasant trails winding down the hillside, and even an old windmill. Stampbanan Tiny kids coaster near identical to the baby shark one at Luna Park Sydney Rabalder A bigger family coaster the same as the Chicken themed one at Djurs Sommerland. The station had some crazy invention theming, including a dripping bucket on the way into the station. Kallerado One of the best rapids I have done. Really nice leafy setting, and plenty of Colorado theming too. The rapids were dynamic, with quite powerful rapids, plenty of fountains, and heaps of boats, to the point that on the open water sections sometimes boats would bump and overtake each other. Clearly popular with the locals too, it had a huge queue, but thankfully I had a virtual queue pass. Jukebox Octopus ride, but with a very creative theme, so just had to give it a go. (Plus octopii are fun for a spin and spew) Krilstallsalongen Quite a short mirror maze, with a few illusion rooms along the way. What i liked is that the front of the attraction was window, so you could stand outside and watch this happening: https://www.youtube.com/shorts/nQjlipMs4cc Skepp o Skoj I’ve done plenty of car rides, but never a boat ride. You pilot a little electric boat along a course, but it felt like the steering has huge lag, so you ended up just bumping off the walls on the way through. Tempus Finally got to ride one of these newfangled Zamperla Nebulaz. I reckon every park needs one, right level of intensity for a family ride, bit of speed, bit of tummy tickling airtime, but it’s so hypnotic to watch. The cycle seemed to be that they would load one half, run it for a bit, stop with you at the top and load the other half, run it a little more, then you’d get off and the cycle repeats. I quite liked the aesthetic of this whole area. Yes its just flat rides, but it was so classy. Come to think of it, it’s just like the grand exposition are at Sliver Dollar City. So there you have it, 20 different attractions in 13 hours. I wouldn’t have minded riding the Loke gyro swing, given how good its counterpart Tigeren was at Djurs Sommerland, and that was the only major thing I didn’t ride. The park is one of the best out there, everything is such high quality. Even generic rides had really quite ornate booths and signage. The dining options were great, The buildings were nice. Operations were good. The virtual queue system wasn’t oversubscribed so lines kept moving despite big crowds. They even had some themed areas, eg the Viking zone, the Port Zone, the 50s zone, Kaninlandet, Luna Park etc. I reckon this is something they could lean into a bit more.. Have a look at the attractions and give everything a themed zone. Right now it's half traditional amusment park, half theme park. In terms of what the park needs, well it has such a complete lineup already. Perhaps an immersive indoor coaster or a dark ride for older audiences would be good. There’s no shortage of flats or water rides.... Photos here https://www.parkz.com.au/search/photos/location/liseberg
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If green Lantern were ever to be removed what coaster/ride would you put in its place? Please be realistic with what could fit in the plot of land green Lantern uses
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Hey I'm new here but been following the construction at MovieWorld on Parks for awhile. saw this today thought you would all like to see
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