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Gazza

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Everything posted by Gazza

  1. 2 for 1 deal in this trip report. For photos of both parks, see: Fun Spot Orlando https://www.parkz.com.au/search/photos/location/fun-spot-orlando Fun Spot Kissimmee https://www.parkz.com.au/attraction/fun-spot-kissimmee Both of these parks are quite "amusement parky", with travelling flat rides, multi level go kar tracks buildings that are mostly sheds, and a couple of worthwhile coasters that make it worth a stop. The Orlando branch is right near Universal, and the Kissimmee branch is not far from the entrance to Walt Disney World, they both are open till midnight, so I guess they tend capture a bit of business from their proximity to the majors. They are both also a fair bit cheaper, in a way catering to a secondary locals market who might be outpriced by the majors. They also offer a deal where you can visit both parks in one day, but my schedule didn't really permit that. Interestingly, both parks had some of the same rides, for example both had a screamin swing, both had a kiddy coaster named Sea Serpent. Interesting that they didn't try to give each park more of its own identity. You can buy wristbands or pay by the ride. I was dog tired when I went to each (On separate nights), so just did individual rides, even though it would have only been a few dollars more to upgrade to a wristband. Orlando: The Vekoma SFC Freedom Flyer was HNFT, so clearly no rides to be had on this one: They've also got a Sea Serpent kiddy coaster from Miler. Basic turns and dips. But the star of the show (And actually one of the best coasters in Orlando!) is White Lightning The perfect compact wooden coaster. Runs very smooth, a decent first drop leads into much smaller hills and turns, keeping the pacing strong. There's also a nice high banked turn at one end, reminiscent of what you see on Thunderhead at Dollywood. Also a cool double up and double down for the airtime fanatics. Interesting how they proudly promote it's a GCI Kissimmee They have the worlds tallest skycoaster, and some interesting looking go kart tracks with multiple levels, but with jetlag biting i elected to just stay for an hour or so and do the coasters. Galaxy Spin is a standard Zamperla spinning coaster (Near identical to the Reverchon ones) Another Sea Serpent kiddy coaster, though with a different layout to the others. (If you are wondering about the photos, I happened to grab brekky next door before heading to Disney one of the days, so went for a wander around. The whole place is open air. Hurricane is a type of coaster I've never encountered before, like a really bizzare travelling layout that feels like a mix between a Galaxi and a wild mouse, but a lot more interesting. Up this end of the park at that hour it was dead, there was just one operator floating around between 4 or so rides, so he just powered it up for my cycle. Looked janky as hell. But pretty good actually. Interesting to think that the likes of Space Mountain are actually pretty similar to this in terms of elements. What a difference some theming makes. This brings us to Mine Blower, probably the best worst wooden coaster in the world. The ride has had a reputation for being rough, even from the day it first opened. In some sections they have replaced the wooden track with a type of steel track from RMC. All I can say is thank heavens for that, I can only imagine how bad it would have been without this retracking. The ride shakes like hell on the wooden bits, and clatters around the track and when you see a particularly tight set of turns or hills coming up you feel like you're about to get brutalised, but like magic, it's those parts where it transitions onto steel tracks. These parts run very loudly. but at the same time makes those bits bearable. It's probably one of the craziest wooden coaster layouts out there, with a steep first drop, an actual zero g roll over the station, then heaps of dives, s bends, and little hills, and even an overbank turn at some point, so its a bit of a blur and when you hit the final brakes you wonder what the hell happened. I gave it a couple of rides. Totally worth a stop to experience because its so unhinged, but be prepared! In conclusion, yeah if you've got the time and energy, its worth dropping in for a lap on the wooden coasters, I'd even say White Lightning is somewhat of a must do when in Orlando.
  2. Universals Islands of Adventure https://www.parkz.com.au/search/photos/location/islands-of-adventure (For all the pics) Ah, nice to be back at one of my favourite parks. Well themed, good mix of dark rides, water rides and thrills, and pretty well considered in terms of having plenty of things for kids scattered throughout. I've been here before, so less urgency to see everything (I skipped over the water rides), that will make this trip report a bit shorter. For those unfamilar with the park, it has a few themed lands: Port of Entry. The "main street" of the park, with a bit of exotic explorers theme, with plenty of gags. Marvel Super Hero Island: Built before the whole MCU thing / Disney, its a real animated looking area with oversized cutouts and stylised buildings. And because of the terms of the licensing agreement, Disney cant use these characters in their parks lol. Toon Lagoon: Errr, more comics I guess, but these are the ones you'd see in newspapers, like the Phantom, Popeye (But no Garfield or Peanuts it seems!) Jurrassic Park, needs no introduction, The Wizarding World of Harry Potter. Islands of Adventure was a good park, but just didn't get the attendances it needed. Potter turned all this around. Lost Continent. The only non IP zone in the park, but part of it was swallowed up by Potter, and the two attractions it DID have are now closed. Hopefully this gets redeveloped. Seuss Landing. The most kid friendly area of the park, wonky and full of colour. But lets cut to the chase, everyone probably wants to know about Jurrasic World Velocicoaster Yep it lives up to the hype, a highly themed, properly intense launch coaster from Intamin that is just a polished experience from start to finish. The story goes that in their quest to further thrill guests, Jurrasic World have decided to build a roller coaster in a raptor pen, where you can see them up close. The queue is well themed, a highlight being the medical room where a couple of raptors are in a crush getting their daily check up, and the room actually smells like antiseptic. There's also windows onto the launch track, with transparent screens showing raptors chasing each launching train. Just before the station you have to put your stuff in a locker, activated with your park ticket (and if your ticket is on your phone, they give you a card with a barcode to use instead. The final bit of the preshow is hilarious, with Owen the raptor trainer ranting about how the whole concept of a coaster in a raptor pen is a terrible idea and you should all leave, and Claire the manager saying it will all be fine and perfectly safe. There's a separate queue for the front row in the station, with not too much extra wait due to the speed they dispatch, so its worth doing once or twice. My tip, front right is the best seat, because on a few of the elements that side seems to get banked up more. As for the coaster. Before the launch is section with raptor pens either side of you, with screens showing them thrashing around inside, bumping the cage walls etc and workers keeping them at bay with cattle prods. A good launch leads into an Immelmann with strong airtime at the top (think DC rivals loop), dive down steeply into a rocky tunnel (and the rockwork on this ride is really good, with sharp spiky bits that you feel like you're going to hit. Next comes a dive loop, followed by a bunch of quick twisted turns, transitions, and a couple of airtime hills all crammed in. You are constantly rising and falling and avoiding rocks, so there's a real element of surprise as you work through this section. There are a few raptor statues perched on the rocks, but they sort of blend in, so you really have to look for them. Eventually you hit the 2nd launch, which really spices things up. A top hat with ejector leads to a steep drop, a high speed S bend at ground level, and then a very long zero g stall which has you hanging upside down for a few seconds. Next comes a 720 degree helix, but the 'helix' is interruped with elements, so theres this fake out reversed banked turn, then a wave turn (imagine a sideways airtime hill) And then for the wild finale, a speed hill over a lake, followed by the "mosasaurus roll", which is like a more agressive version of the roll on ST, really dunking you down and throwing you to the side, so you cant help but grab the bar. A quick couple of turns and you hit the brakes. I think the name of the element is a gimmick though. I get the feeling the intent was that there was supposed to be a jaws style animatronic jumping out of the water when the train goes past. They totally should do that. Pretty awesome overall, the two halves have their own character. Fast transitions and confusion on the first half, big grand elements on the 2nd half. Hagrids Magical Creatures Motorbike Adventure A real 1-2 punch with the park having this as well. Imagine the fun of Jet Rescue spread out over 1.5km of track. The park is onto a winner, with it consistently having a a posted wait of 60-90 mins. Again though they tend to overstate, i saw a wait of 70 min but it was more like 45. The first bit of the queue is themed well too, full of magical creature classroom stuff. By magic they have duplicated flying motorbikes for everyone to join hagrid on for a lesson on magical creatures in the forbidden forest. The final room in the queue I thought was clever, Imagine standing under a deck, with people riding motorbikes and doing doughies above you. They used some form of projection to simulate this. Ocassionally too you'd see silhouettes other creatures like giant spiders appearing to walk above you. Loading is done by a moving conveyor, so this ride really does have huge capacity, its just that demand is high too because its a good ride. The first bit has a short launch then a drop down then a bigger launch, and a few quick turns at ground level. Eventually the track enters hagrid's hut, when a blast ended skrewt (imagine a giant double ended scoption shooting fire out of its ass) shoots smoke at you. With that you launch again, up into an airtime hill through a castle ruin, down a curved drop into a tunnel, more ground level turns, another launch, and even more turns. Already at this point the coaster part has been pretty substantial but there is more to come. The track continues into a short foggy tunnel through a rocky outcrop, with a crashed car on it, surrounded by cornish pixies. Well they have designed the sightlines well here, because the shape of the outcrop is good enough to disguise a vertical reverse stall, like a little baby tower of terror. Obviously you get to go up higher in the front seat, but i never got that sadly. You travel backwards, with a high speed track switch sending you up into a helix, and by the time you have had a moment to process all that you have reversed into a show building. In the show building, the walls and ceiling appear to be writhing with devils snare vines all around you. Great concept, but you can see the shed roof and trees ''cutting off" at the ceiling line quite clearly here, which undoes some of the immersion despite the money they would have spent. But a couple of seconds later, the whole track drops a few meters (Much like Thirteen at Alton or Namazu at Vulcania), and you exit the darkness into the open air. Then one last launch, the most powerful of all. The coolest feature is a trail of light and smoke along the side of the launch, giving the impression of rocket fuel (or in this case "dragons breath" giving you the power needed to accelerate. A couple of final high speed turns and you hit the brakes, and join a conga line of 3 or 4 trains rolling into the unload station, also with a conveyor belt. Overall this ride is excellent. Good level of intensity on the coaster bit, and the way it hides both the reverse stall and the drop tracks as suprises on the way, integrated seamlessly into the pacing works really well. The level of theming is high for the most part, aside from perhaps the indoor show building (from the outside it looks like a shed too, guess it needs more trees to cover it?) As a final note, I saw perhaps the most chaotic good, but non condonable behaviour ever at a park. On one of my rides i was in the singles queue, but it was moving slow. You get most people in even groups, which can make this line crawl. A group of people ahead of me decided to cut into the main queue sneakily. I was thinking they were just line jumping, but of course, I was not going to cause a scene and complain. But, the plot twist came when they were at the front. When the grouper asked them how many, each of them said one, one, one, one. Net result, was that 8 people got cleared from the singles queue in the space of a minute lol. Skull Island: Reing of Kong This is the only other 'new' ride for me was this. It's an immersive tunnel attraction, or rather a few of immersive tunnels in sequence. You ride in a tour bus that stops in long cylindrical rooms with screens either side. There's also a motion base, so at each of these points stuff happens on screen, before you drive off into the next. The studio tour at Hollywood has an abridged version of this (Where the tour shuttle will drive into a building shake table with screens either side) The queue is well themed, through a dark temple. A highlight is this giant worm in a glass cabinet moving about, a taste of all the other mutant things you'll see on Skull Island. You board your tour bus and from there set out on your jungle expedition. The next few minutes can be described as various battles and attacks from giant creatures, with a liberal amount of water being squirted at you every time something gets decapitated or shot, ugh. Overall, decent I thought, but I think the limitations of the bigger vehicles and the longer time spent at each screen makes it feel a bit less frantic than other screen based dark rides like Spiderman or Transformers. Incredible Hulk Coaster Tell a lie, technically this is 'new' since they replaced all the track since I last visited. The queue has been totally refreshed and looks great, with lots of neon scientific equipment, too bad you cant take pics, since the lockers are before you enter the queue, so no phones. Onboard, the launch tunnel has been fitted out with LED screens, showing energy pulsating around the train before you launch. Forgot how darn intense this ride is, with positive G forces that dont let up, and huge elements. And of course that zero g roll straight out of the launch tunnel is a great start to the ride. Cat in the Hat A bit of a sleeper hit. This ride goes through the story of Cat in the Hat, with the words being recited, with each scene being an animated version of a page of the book. A real delight actually. **** A note on food. I had the "Green eggs and ham". Basically potato gems, with scrambled eggs (with chives to make it green) and diced ham and some cheese. Actually a filling breakfast option. Amazing Adventures of Spiderman Always a favourite, and now in 4K (I've done the 4K version in Japan, good to experience it in English) Still holds up well, and the re animated sections have more background gags to spot. Harry Potter & the Forbidden Journey A great ride from a physical standpoint, after all, being flung around on a robotic arm whilst following a track is real technical achievement. But since then, the newer Harry Potter rides have done a bit better in terms of storytelling, leaving this one feeling a bit chaotic. I guess you cant blame them, this was the first HP ride ever built, so it seemed like they were trying to fit as many things in there as possible. Quiddich? Dragons? Dementors? Still a great ride, just wish more parks would do them, and with more themes (At this point, I think its only WB World Abu Dhabi that has done one) **** These days you can now get 'warm butter beer' in the area, but I thought it tasted like white hot chocolate mostly. I had a laugh that Heathcliff was mentioned....Heathcliff comics are absurd: And thats IOA for another decade likey.
  3. For Disney and are a thrill seeker, probably EPCOT and Disney Hollywood Studios (Since you have Rise of the Resistance, TOT, Rock n Roller Coaster). Magic Kingdom is good if you like the classics. Animal Kingdom is nice but probably has the weakest attraction lineup (Which isn't saying much because all the parks are good) I found on Tron it definitely pulls some strong positive Gs, since a lot of it is large dipping turns on the indoor part. The launch is pretty reasonable too.
  4. Magic Kingdom - Walt Disney World https://www.parkz.com.au/attraction/magic-kingdom I actually kicked off my 3 days at WDW at Magic Kingdom. Plenty of new stuff to see. Things are a bit more high tech at Disney these days, you can load your ticket into google wallet and tap in at the entrances, entering Lightning Lanes (the new name for fast pass) , and the app is pretty comprehensive in terms of being able to check wait times and order food, and credit to them this aspect is all very tight. The more recent points of contention is Genie Plus and Lightning Lanes and Boarding Groups for certain attractions. Basically, fast pass is no longer free, that's an extra cost to use per day, and the service is branded through the app "Genie Plus" I did without it on 2 of my 3 days since crowds seemed light enough and I could game single rider a bit. I swear though they inflate wait times to encourage people to use it. On certain rides you can also pay to skip the line on a one shot basis and enter via the Lighting Lane, and well, I ended up doing this for Tron and 7 Dwarves mine train, more on them later. And finally, boarding groups. At the time of my visit, due to their newness and popularity, Tron and Guardians (At EPCOT) both require you to go into a ballot for a time to board the ride. They do one drop at 7am, and another at 1pm. It does make it a little stressful because who wants to come all that way to ride the new stuff and have it come down to luck. Personally I think they should still offer standby. If someone wants to wait 2-3 hours to ride the new thing, more power to em! I did witness a couple of people at the entrance who were not familiar with the system a bit annoyed about being unable to ride and the complexity of it. But it turned out not to be a worry. If you are on the app at 7am and refresh as soon as the clock ticks over, you can pretty easily end up with a timeslot to ride in the morning. Despite this, I still also bought a one shot lighting lane for tron just because I wanted a guaranteed re-ride. I rocked up early: I had a plan to rope drop Seven Dwarves Mine Train, but it was broken down so I started on Goofys Barnstormer Standard vekoma roller skater but the theming is really really well done. In fact, I had never ventured into the whole circus area before, but I loved it. Under the Sea - Journey of The Little Mermaid Also new to me. An omnimover dark ride with some really detailed theming right from the start. The beginning is pretty cool, with Scuttle the seagull trying to explain Airels story in a confused manner, before your ride vehicle goes downhill and 'under the sea', with projectors used on the walls to create a sense of dropping below the waterline. The ride is fun and colourful, with a huge scene of fishes dancing to "Under the Sea". The ride kind of skips over the whole epic battle with Ursula and just has Ariel transitioning to human and getting married to Prince Eric. Very well done, and I can imagine kids would find it magical. A certain foodstuff I had wanted to try was LeFous brew from Gastons Tavern. It's basically frozen apple juice, topped with passionfruit foam, which was the most tart thing ever, it was like straight passionfruit cordial mixed with wizzfiz or something. With some time to kill until my TRON timeslot I reacquainted myself with Space Mountain. I still reckon the HK/DL/DLP versions are better, just lacks something without the music IMHO. The layout is a little tighter on the MK version and feels like a wild mouse. The exit route has way more theming than my last visit, with various cheesy displays of futurism. Finally it was time for TRON Lightcycle Run. The scale of this ride is enormous, with a huge canopy and broad elevated walkways leading to the entrance, with trains thundering overhead regularly. Once you get inside its a whole bunch of black corridors with neons and backlit graphics. The coolest feature however is a little preshow room with switchable glass with a projection. After a bit of fluff about being "scanned into the world of Tron", the glass turns transparent, revealing the trains launching below and some seriously cool looking theming. The double sided locker system works well, and has hundreds of bays. The trains have you hunkering down a lot more compared to your average straddle coaster, it's practically like being on a flying coaster. Some people have commented the ride is 'short' but its 1km long. I think what happens is people mentally dont count the outdoor section, and focus only on the indoor part. The indoor part is pretty cool, with you racing through glowing checkpoints, plus the occasional wall projection of other lightcycles racing against you. One thing that sets it apart from other indoor coasters is the turns are a lot larger and more sweeping. It's not like they have tried to cram a spaghetti of track into a box, its more like a full sized launch coaster that happens to be in a building. Impressive ride! No sign of Seven Dwarves being open on the app so I decided to try a few other tomorrowland attractions I've never done. First Astro Orbiter, which offers some great elevated views over the land. Then Peoplemover, which also offers moderately elevated views, interspersed with a few little dark ride scenes with a bit of a silly space age feel to them all. I had never done Carousel of Progress so gave this one a spin too. It's a rotating theatre, and during the show you stop in front of animatronic dioramas of a family in the 1900s, the 1920s, 1940s and so on, with the patriarch of the family talking all about all the latest and greatest developments in the world, eg the 1920s talked about how you could travel coast to coast by train, and how Babe Ruth was hitting home runs, and how their house now had brand new electric lights. And then you get to the 2000s bit and it was like 1990s mixed with back to the future. At that point it was time for my paid re-ride on Tron. First ride was in the back, so I took the front this time (It's never a long wait to request a front seat at Disney I find) Back is better if you want to see all the projections on the wall and more of the theming, but front is better if you want to stick your hands out and pretend to fly and feel the wind. What other new stuff was there for me to see. Never had done Country Bear Jamboree so that was a must. Loved this detail on the floor of the foyer. The show takes the piss out of rednecks, with the bears in the show singing drunkenly, having buck teeth, and even alluding to dressing in morally questionable (For the 1900s) mannee. Entertaining, I imagine the local audience would probably get more out of the stereotypes. When It came time to ride Big Thunder Mountain it started raining heavily. Fortunately the queue is all undercover, and they have added various themed interactive things in the queue, like Zeotropes, and fresh air monitors with displeased canaires inside. And yeah, Big Thunder running in the wet rocks! Swung by the conversion of Splash Mountain into Tianas Bayou Adventure. Enchanted Tiki Room was up next (Geez Im having a passive day!), a colourful animatronic show with four main singing birds, each with a stereotypical accent (French, German, Spanish, Irish), plus hordes of other birds that are lowered up and down from the ceiling for duets and choral sets. Its funny how times change, at the time it opened people were mesmerised by singing birds, but I guess today it feels like a room full of those novelty singing birds you get a tobacconist/gift shop. The sets are beautiful though, and the actual lyrics and storyline are entertaining. Swiss Family Treehouse is always worth a stroll through. And I couldn't pass up a ride on Pirates of the Caribbean, still the benchmark in terms of being the most immersive classic Disney ride IMHO. At this point, Seven Dwarves was still not open, and they had even put out a push notification to everyone apologising for the extended downtime. Another food I wanted to try was in Adventureland, Cheeseburger and Pizza Spring rolls (You get one of each). Still wish our parks had more gimmicky snacks like this on rotation. A total surprise to me was discovering they had a Christmas overlay of Jungle Cruise called Jingle Cruise. Most of the fun of it seems to come in the form of extra christmas theming in the queue with a tropical twist. During the ride itself, the jokes are just as corny, but of course with Christmas related puns. Further Christmas decorations on the way too At that point in the day I realised there was one other attraction on my hit list I had wanted to check out, Enchanted Tales with Belle. I was thinking it was more of a walkthrough, and it has a little bit of that, but by and large its a kids meet n greet that has a fancy beginning and some cool animatronics. The main thing I wanted to see was the magic mirror effect they have, which appears to magically grow larger on the wall in front of you and open up to reveal a direct portal into the Beauty and the Beast castle that you walk through. It's a pretty cool trick how they achieve it, and there are YT videos showing how they do it, so I wont spoil it. Surprised this hasn't been used on other attractions. Once you get inside they have a talking wardrobe, and most impresive, lumiere the candle, with actual moving flames on his 'arms', which fully move and gesture as he talks. But yeah other than that they get the kids up front and give them cardboard cut outs to 'act out' a scene from Beauty and the Beast, and then Belle turns up and meets the kids, so yeah not really worth it unless you have young kids. But, finally, Seven Dwarves Mine Train opened...And I was still stuck in this thing! The wait times were already building up, so I bit the bullet and paid for another lighting lane to get on it. Good Thing I did when I arrived at the entrance, the standby wait time had blown out past 90 mins, and even the lightning lane entrance was backed up. This ride has intrigued me since it has swinging cars just like Orphan Rocker at Scenic World, so it was good to get a glimpse at what it would have been like. Actually great fun, and the theming is really detailed, particularly halfway through where you go into the gem mine and all the dwarves are singing 'hi ho hi ho its off to work we go', with full projection mapped faces on each one of them, and lighting effects from all the glowing gems. The cars do actually get a a decent swing going 2 or 3 times during the run. I was expecting Disneyfied toned down intensity, but nah this was good! And I think that's all I did. I was still a bit jetlagged so felt there was a high risk of falling asleep If i did something like Small World, so park hopped to somewhere a little more energetic..... Did you know the streak down the middle of the street Liberty Square is meant to represent raw sewage of the olden days.
  5. I thought it was fun. Seemed popular too. Yes its just a wave swinger, but I think just adding the fountains and music give it a bit more love than a standard one and a touch of whimsy.
  6. Disney's Animal Kingdom https://www.parkz.com.au/attraction/disneys-animal-kingdom Back to Disney, this time Disney's Animal Kingdom. I ended up heading here in the late afternoon on a couple of my days at WDW. I've been here before and it doesn't necessarily take a huge amount of time to see the park regardless. For the time that I had I didn't really take an issue with skipping over Kilimanjaro Safaris and Kali River Rapids for example. Of course, my main target was Pandora - The World of Avatar. You can spend ages wandering around and admiring the detailed theming. Here is when it really pays to visit in the evening, since you can enjoy the land after dark where it really puts it's lippy on. Satu'li Canteen probably has the best food in the parks too: I started off with Flight of Passage, a ride known for its huge queues, but somehow I was through in 30 mins! The queue is well themed from start to finish. In particular the avatar research lab has a massive amount of detail, right down to seemingly living blobs that move around inside their containers. And of course an avatar in a tank that is kicking and moving as it floats in its sleep. A long preshow explains the whole concept for those who don't know much about the Avatar universe. Basically Pandora is an alien planet inhabitied by the Na'vi. They have bred clones of the Na'vi called "avatars" that humans can control via a neural link, allowing humans to better explore Pandora.... ...and even take part in riding on Banshees, a flying creature that Na'vi ride for fun. The ride is like a much more intense version of a flying theatre. There's no gentle soaring over landscapes here. You are wearing 3D glasses, and diving, twisting and moving quite aggressively the whole time, apart from a brief breather halfway through where you stop in a cave and those little flying jellyfish spore things land on you. Felt on par to me to those simulated flying sequences on Harry Potter and the forbidden journey. The rows of seats are even able to drop a few meters, allowing for actual freefall moments during the ride! And the graphics are spectacular, and very colourful. The seat looks a bit like a Zamperla Disko seat, with some extra vibrating seat pads, and even some inflating air bags to give the feeling the banshee you are riding is breathing. A great trick is done to transition you into the ride film. Your seat has tiny little led strobes that flicker right in your eyes, and as they do this they quickly open the door in front of your seats, play some more flickering lights on the dome screen and then wham, you 'wake up' in the world of Pandora. Na'vi River Cruise is the other attraction. Suprisingly this thing had a longer wait whenever I looked. It's a pleasant well themed dark boat ride through scenes from Pandora. But I guess the thing for me was, the ride scenes and theming are just like what you have already seen out in the main park, with the difference of a few screens showing animals scurrying around and some additional moving things overhead. Though it does come good in the end with a dancing singing Na'vi priest lady. And the queue is quite beautiful, seemingly built by the Na'vi, and full of artefacts. As for the rest of the park. Harambe Marketplace is food district the park opened. Again, the food here is great if you actually want something proper with a bit of flavour. I think i had some Chicken flatbread thing with tahini. They certainly got the developing country vibe right, love the meta copyright infringement. Expedition Everest is fun as always, and quite pleasant at sunset. Dinosaur is a motion based dark ride with exactly the same layout as Indiana Jones, but something about it doesn't click for me. I think it's because is so homogenous from start to finish. You are riding around in a jeep in a dark jungle looking for a particular dinosaur just before the asteroid wipes out the dinosaurs. But it's the same thing the whole way through. Twist and turn then stop, the onboard computer IDs a dinosaur next to the track, nope its not that one, twist and turn some more, another dinosaur, nope not that one either, etc etc repeat that for most of the ride. It eventually reaches a crescendo at the end. You know how on Indinana jones you dive underneath a boulder. On this one you dive under a giant T-Rex head that lunges at you (Clearly inspired by the ending of Jurrassic Park River Adventure!) They took out the Spinning Coasters, but they still have that Dinorama area. The gift shop is worth a look for how zany it is inside. Tough to Be a Bug I did for old times sake, and because the posters in the waiting area is funny. The show is presented like a cabaret of different bugs on stage. Creative use of 4D effects in the cinema, with stink bugs and poisonous bugs shooting at you, and even ones that sting. The other ride I had wanted to do (I've managed to miss on previous visits) is the wildlife express train, but it closes quite early in the afternoon. Ah well, guess I'll ride it in a few years time. And thats Animal Kingdom.
  7. There are light rail renewal zones, but its not a blanket x distance = unlimited, that's why for example its not unlimited building heights at Parkwood station. And it doesn't apply where light rail doesn't exist yet. ************** When I rode DW Flyer yesterday they played this:
  8. Six Flags Magic Mountain https://www.parkz.com.au/search/photos/location/six-flags-magic-mountain Flight schedules from LA to Australia usually have you leaving in the evening, so it's somewhat of a tradition for me to do one of the parks there for a last hurrah before jumping on a plane back to Aus. I hadn't been here since 2019, and my last visit was kind of shit because my wallet was stolen. This visit was much better, with cool autumn weather making for a quiet park where most rides had short waits. The rides are good, but man they know how to be irritating. Parking at the park now costs a whopping $40 USD, which is just taking the piss. As has been publicised, the park has several ride closures at the moment. Superman, Ninja, X2 all closed and Scream didn't open in the time I was there. I wasn't too miffed since I was here to ride the new stuff and wasn't going to be at the park long enough to do everything anyhow, but still, wouldn't have minded doing Superman before it goes the way of TOT2. The new stuff I was interested in was West Coast Racers, which missed its 2019 opening date last time I was there, and then proceeded to be further delayed by Covid. There's also Wonder Woman Flight of Courage, which to be honest was the main reason I was visiting because I was really keen to get on one of these Raptor coasters and all the others are less convenient to visit..... Got there at opening and headed to Wonder Woman. Closed for technical difficulties with a guy out the front, so it was off to West Coast Racers instead. The queue line is supposed to look like the Workshop of West Coast Customs but I think maybe the theming was too light on, so you lost that vibe of a bustling workshop, but the ride certainly makes up for it. Once you contort yourself into the Premier trains, a launch sends you into a high 5 element, which was surprisingly snappy and maybe borderline uncomfortable. You then bank around into a zero g stall, with the other track doing a little hump underneath. For the best views of these dueling moments, definitley sit in the back. There's another launch following the stall, where you do an enormous corkscrew in parallel with the the other track. The next section of the ride is probably the most true to theme, with two helices in a figure 8 configuration allowing you to look across at the other train. The tracks cross over from outside to inside, so you get to see the other train seemingly pull ahead then fall behind. A couple more turns and the track goes back into the ride building, where you stop for a moment while they dick around and load the other train. There's a screen next to you where a guy says "we are just doing some adjustments to your car right now" , with associated sound effects of rattle guns and tools coming from below. The train then launches, and its the same layout again, though right at the end you do one extra corkscrew over the other track. Overall, it's a great ride. Well paced, interesting elements, very good dueling, and at leas you are guarunteed to get it unlike on Twisted Collossus, where it really comes down to the speed of the crews. At that point Wonder Woman still wasn't open, so I went around and rode a few other favourites, some of which I haven't done in years since it seems every visit I do to SFMM is only a part day. Apocalypse was running very well, having clearly been retracked in many sections. A real beast of a wooden coaster, and decently long too. The layout ducks and weaves constantly, giving it a real elment of surprise. Tatsu is as good and intense as ever, but the less said about the new colour scheme the better. Haven't done Riddlers Revenge in a while, and yeah the old stand up seats are nothing on the new surf coaster seats, but that all said, I forgot how bloody long this coaster was. After the mid course brakes its just endless turns, and quite a bit of track between the two corkscrews. Still a solid ride, and the station music is "unforgettable" Batman surprisingly felt less intense than usual. Cold weather? Kept checking back on Wonder Woman. You could see maintenance staff working on the transfer track, so at least it was looking like it would open at some point. Justice League has 2d on the screens now instead of 3d, so 3d glasses are no longer given out. A double edged sword since it means everything is a bit brighter and easier to see, but a shame they couldn't keep the 3d going. During my run it kind of crapped out halfway through the cycle and stopped, so a couple of scenes were just frozen with the car wiggling away, but it did get itself back in sync for the final scene. Also did Lex Luthor Drop of Doom. The lap bar type harnesses make this one feel a little more exposed than GD. Finally, trains started cycling on Wonder Woman, so I parked myself near the ride. In a true Six Flags moment, they wouldn't let people form a line outside the ride, they would tell people "oh you cant wait here", so instead it became a bit of a rabble of people just waiting everywhere, which of course became a bit of a stampede when it finally did open. Why on earth was this preferable for them? The queue is themed like a museum about the Amazonians. Had to laugh at the random kangaroos on the map of Thermyscira Fortunately I got on quite quickly first time around and ended up in the very back seat. First impressions, solid coaster, but perhaps lacks the "WTF holy crap this is wild" sensation you get on the flagship RMCs. It was a bit more intense than Big Dipper but not that much moreso. I would put it on par with something like a good Gerst Infinity coaster. Less shaky than Big Dipper too, but it still shakes a bit, so it must be an unavoidable aspect of these little single person car coasters. The first drop genuinley kicks ass, as does that cool dive loop element with a twist at the top. (Reminded me a bit of the way you are flicked around on the non inverting loop on Rivals) The rest of the ride is stuff like zero g rolls and airtime hills all in a long line, which sounds good on paper, but perhaps lacks a little personality since its a bit formulatic and you can see it all coming up in a row. The elevated turnaround was something I had been wondering about since it looks crazy fast on videos and I was thinking you'd be thrown around like a ragdoll, but it was perfectly comfortable. I went around for a 2nd lap, and by that point the queue had expanded to an hour, so waited it out and got a seat in row 4. Up front the first drop isn't as good but the other elements seem to work bettter, so swings and roundabouts. Final impressions, decent ride, but imo the visual appearance of the ride is it's gimmick and the ride experience was really no better/worse than an equivalent coaster of similar size. Perhaps the linear layout doesn't really give the ride a chance to shine....If my experience on Big Dipper taught me anything, it is that weaving and quick transitions is what makes these single rail things most interesting I would be interested to try RailBlazer or the Wonder Woman at SF Fiesta Texas since apparently the prototype raptors are more intense.
  9. I guess new Atlantis was announced in May 2019, so would have been ordered and in the works a fair bit prior to that right? https://www.parkz.com.au/photo/19333-Vortex_model/gallery/sort/newest/location/vortex-sea-world/offset/44 IAAPA was November, 6 months after the ride was announced so it's pretty borderline if it would have been a viable choice at the time IMHO.
  10. Did you ride Mining Race Coaster at Gumbuya as well?
  11. They have a custom B&M invert too! Re Everland, T-Express is being retracked till April so just keep that mind.
  12. Those are just the known units of this type of coaster. Footage of one of the two Monash Playground coasters can be seen here 3:50 They also had the single rail type like at Green Valley https://www.facebook.com/photo?fbid=430243423745618&set=ecnf.100057230269918 The one at Puzzle Park can be seen in aerial images: https://maps.app.goo.gl/v4B2VvUVQn6emtg16
  13. No different to the exit walkway on Storm Coaster, same material, gets wet, it'll be fine.
  14. It would be the Zamperla if they did 😜
  15. They definitely did raise the roof for Scooby. Wish this was more conclusive but look under the WO of the WORLD of this old photo and you can see the Gremlins building isn't taller than the other ride buildings....but now it is:
  16. SeaWorld Orlando https://www.parkz.com.au/attraction/seaworld-orlando I bookended my time in Orlando at SeaWorld, with an night time visit on the day I arrived (Due to late trading for their Christmas event) as well as a visit in the daytime before I caught my afternoon flight on the last day. The last time I was at SeaWorld Manta was fairly new, and they had just announced the construction of Antarctica: Empire of the Penguin. The latter was a ride I had been interested in, but 2020 saw it's closure, so it was a case of seeing the full lifecycle of a ride without ever getting to ride it. That all said I finally got to ride another trackless ride using the same system, Ice Age at Genting Skyworlds so it was all good in the end. So what's new. Pipeline: The Surf Coaster Obviously was going to start off here! New for 2022, this is a really fun take on the stand up coaster. Aside from the gimmick of the launch it features open style surfboard themed trains, with a new harness system B&M has patented. Normally on standups you slide the backrest/harness up and down, and it is locked in at that height before dispatch. If you have it too high, you can knackerate yourself. However on pipeline, the seat is still able to move +/- 10cm after locking, allowing for extra movement during the ride. It's not too loose though, it's kind of similar in resistance to a Smiths machine at the gym. And it is this movement which makes the ride loads of fun. Anytime there is airtime, or even a quick transition, your seat lifts up wether you like it or not, which really emphasises the movements. You can even try to squat a bit before the hills and get bonus lift off. The ride is mostly fast banked turns, with a couple of hills and a big corkscrew thrown in for good measure, so its perhaps the most stereotypically B&M looking layout ever, but the turns are forceful, and there is one twist right at the end that really catches you off guard and lifts you up. Wouldn't mind seeing more of these built. Ice Breaker The other (currently) launch coaster is Ice Breaker, sort of a spicy compact version of a Mega Lite style ride, with a few small airtime hills, twists, couple of stengel dives. Could even draw comparisons with Maverick, though no inversions. Feels like an enthusiasts no limits project, and thats no bad thing! It's not about raw stats its about interesting forces and elements. The launch is a multi pass much like Steel Taipan, though it's 4 launches since it starts off backwards. In addition, the inclines at each end are double ups, so on each pass you get a pop of airtime, before the floater on the spike. Overall, a fun zippy ride, especially if you like compact coasters with quick twists. Mako Orlando finally gets a hypercoaster. This is one of the better B&M hypers, with sustained floating airtime on every hill, and I mean sustained, as in a few seconds worth. And I guess it comes down to what you prefer. B&M does longer lasting airtime that is less strong. Intamins/Macks is more powerful but over quicker, as is the reality of the physics. A decent first drop leads into a flat section over the water which fakes you out a bit (instinctively you expect to immediately start climbing again) before a huge overbank, huge floater hill (best one on the ride), hammerhead turn, another floater hill (where the trims hit), followed by a bunch of smaller hills, some of which near miss with the main supports. The last bit of the ride is inside the main park boundary, with a nice panoramic turn by the main lake and an s bend up into the brakes. Visually it's mixed. The station has an interesting shipwreck theme, and the front bit of the coaster that goes around the ride entry plaza has had the columns themed with coral growing on it. The back half of the ride is around an artificial lake, so not necessarily the most visually stimulating environment, and it doesnt help the station looks right out onto the park boneyard. Night time is probably the best ride experience, nothing like soaring through the cool night air. Infinity Falls So in 2018 SW put in some rapids (Orlando has plenty of them), with a drop (yep seen that too), and a vertical lift (Legoland and Phantasialand say hi), and whenever I saw photos of it, I always thought they had gone a bit tooooo abstract with this metal structure next to a drop, certainly looked very SeaWorld. Just another rapids? But the marketing gimmicks are a distraction, holy shit is legitimately the worlds best rapids ride, purely because of how well it does the rapids part. The video below from Intamin sums it up, there are literally sections with 1m high bunny hops of water you go over....waayyy bigger than those waves you get on other rapids where there are logs under the water creating a bit of a wave. The ride would be brutally wet with a fully loaded raft. Meanwhile I rode solo at 9pm at night, so managed to miss every wave. Would love to try it again on proper stinking hot day. There's also a great bit of trickery where the the water goes down a small drop and then flows uphill. Again just watch the video. The theming looked nice, it was all your usual jungle and artificial rockwork, but there were accents of fluro colours and modern materials, reminiscent of gear you get from Kathmandu/BCF/Anaconda. Another nice touch was the soundtrack, with drums etc reaching a crecendo on the intense bits as you approached drops and waves, really building the tension. I made sure I did Manta again, never ridden it at night. Kraken was closed for maintenance, and I was happy to skip over Journey to Atlantis. I should give a shout out to the Sesame Street land they built to replace Shamu's Happy Harbour, beautifully themed! SeaWorld is really doubling down on being about coasters rather than Shamu, and the park actually has one of the 'highest average' coaster collections anywhere, looking forward to seeing how Penguin Trek turns out.
  17. Volcano Bay https://www.parkz.com.au/attraction/volcano-bay A couple of weeks ago I finally got to visit Volcano Bay in Orlando. Got a pretty good run at the place, the weather was rainy, but it was also warm and humid, and the water is kept at a perfect temperature, which was fine for this South East Queenslander. The net result was a dead park, and walk ons for almost everything. I was in and out in about 4 hours, and that was with re-rides, a lap to take some photos and mucking around to have lunch. Entry to the park is a bit of a pain in the arse if park hopping. You have to walk right to the back of the car park, where they have built a bus station, for shuttles to the park. Nothing screams tropical getaway like this? IDK maybe they could have built a shutte train from Citywalk itself and called it the Pineapple Express or something? But they make up for it when you arrive because its legitimately one of the nicest park entries anywhere. Overall impressions, has one of the most impressive slide line ups anywhere, and I guess what sets them apart is they are typically much longer than other installs. This means much longer climbs to the top, but it also means you get quite a lengthy ride every time. Theming is nice and has been beautifully styled, but for me it's still fundamentally a water park, just with all the signs and handrails etc better themed than usual. None of the slides really had any additional theming or SFX on them. There were lots of nice details to spot if you keep your eyes peeled. Most of the technical wizardly is reserved for the various interative Tapu Tapu things you can activate with your RFID wristband. This ranged from interactive fountains to underwater features, right through to light shows in a cool little walkthrough hidden inside the volcano. This wristband is also used to make ride reservations, though given the non existent crowds it went unnoticed, though you still tap in on each ride, so i guess they get super accurate guest flow statistics! The Punga Racers Body Slides and the 'normal' lazy river Kopiko Wai were closed for annual maintenance but I didn't really care, and of course the Runamukka Reef (get it? run amok) is just for the kids. Onto the slides. Ohno and Ohya drop slides Drop slides that finish a few meters above the pool, with some nice waterfalls. Fun to watch and quite attractive. The nicest feature was the interative kids pool next door with big spinning fountains that would throw water in a giant spiral pattern. Maku Puihi Round Raft Rides I'll get my one moan out of the way early. Yes there are a couple of attractions with catchy sounding names, and I can see they were trying to keep to the theme with these tribal sounding words, but for most of the rides the names they have are just not memorable. Which of these slides was Maku and which was Puihi? I dunno? It's not like something such as "Perfect Storm" or "Mammoth Falls" or "Summit Plummet" where at least its kind of fun and catchy and gives you an idea of what the ride might be like. I guess thats why they have given them captions like "Round Raft Rides", anhow, whinge over. The one that is the big saucer type slide is actually pretty good, even if the saucer is a visual gimmick, since this was quite a fast slide and you rode up on the walls a fair bit on the turns. The double tornado slide is the 36ft model, so its Smaller than the 45ft Tornado at Adventure Park Geelong, but bigger than the 24ft Tantrum Alley at at Raging Waters Sydney. Despite this, it might as well been as rough as the 24ft ones, but didn't really have all the extra turns and helices that come with it, so it felt quite short, but also lacked the signature tornado airtime. ehhh. Te Awa - The Fearless River This is a high speed lazy river, so fast in fact you have to wear a life jacket, which you'd never see in Aus lol. This was great, its fun to power swim along, and there are some big waves, including a huge surge of water that gets released periodically, and happened to go off right as i was in front of the inlet. Woosh! Waturi Beach Bit of a miss. Looks great, but the waves are definitely underpowered. Typhoon Lagoon reigns supreme as the best wave pool in Orlando. I did like how they had a spinning dial on a tower that would rotate to show a wave icon when the waves came on. Taniwah Tubes Take the Temple of Huey from WWW and make it 3x higher and this is what you get. What is also nice is the way rafts have a conveyor, which land on a mezzanine below the start deck. So you only have to carry your raft one flight of stairs, and there is none of that muck around with queuing separately at the bottom for a raft. Another minor grumble, all 4 slides were running and had water going down them, but they only had 2 of 4 open, and yeah they are pretty similar, but one had this intense looking double helix I wanted to try and of course that was the one that was not available and they weren't rotating. The green one was standard raft slide stuff, but the blue ones had a bit more kick, with Proslides Explosion Curves, which are like their take on the constrictor, so you got a little head spin on each helix. Krakatau Aqua Coaster Again, like Supertubes at WWW if you made it several times longer. Im not normally that big on water coaster type slides, because to be honest straight gentle drops in a raft just aren't all that thrilling (though the uphill slighty bumpy LIM launches are fun). I guess i just prefer slides that wash you around a bit and feel out of control. Give me a tornado or a wave any day. These slides just repeat the same trick over and over. Somehow, my head was just at the right height to get hit by every single sprayer that wets the surface, so the whole time I'm squinting trying to avoid chlorinated mist in my eyes. The one big thumbs up I'll give this is the completely over the top theming of the station and the beautiful landscaping around the first couple of drops. Why did they do such massive safety fences? They almost treat it like a real roller coaster in terms of safety. Ko'okiri Body Plunge The biggest and baddest, it's a straight trapdoor drop from the very top of the volcano. This has the fun gimmick of transparent sections a the top, and again at the bottom where the slide passes through a swimming pool, so people can swim right up and apparently watch as you shoot past. Aaaand of course you get water in your face the whole time so can't really see much, and half the drop is in darkness so perhaps you lose the sense of speed a bit. Gave it a couple of goes because that intial trap door release is still pretty cool. The bit passing through the pool is nice on paper, but doesn't really work in practice because physics. If you keep your head above water and try to look at the tube the refraction of light means you end up seeing shimmering instead, though if you put your head underwater and open your eyes then yeah you can see a split second splatter when the rider goes past. Kala & Ta Nui Serpentine Body Slides Also from the top of the Volcano are a couple of turbo tunnel slides with trapdoors (again only 1 was open). This was the only ride where I was given a return time (The whole of 10 mins). The climb up the Volcano is very cool, with the staircase zig zagging through the tangle of slides and supports. The ride down has a bit less water in your face and consists of several very fast turns, so you cover a lot of slide in short space of time. Only did this one once. Honu ika Moana - Turtle & Whale A couple more decent family raft slides. Again with the naming, the blue slide is apparently the Turtle and the green one is Whale, so try and figure that one out. The Green one is mammoth type slide, without any gimmicks, and you know what it was legitmatley one of the best slides the park, it was long, it was fast, you got good wall time, and the straights in between actually work well because they give the rafts a chance to wash around. The double tornado wave is really good too. These rides are heaps of fun to begin with, but having the 2nd drop following from the first is a bit of genius because you get this scary moment where it feels like you could go airborne. Of course its all highly calculated and you get two big airtime moments. Worth a couple rides, especially if you can get a fully loaded raft. Overall, yes I'd recommend the place, especially if you have a multi day ticket to Universal since if you get bored you can go sit on Hagrids or Velocicoaster for the rest of the day. The slides are all mostly better versions of your favourites.
  18. You say that, but when the Helensvale extension opened, total system usage went up by a long way, from memory the Helensvale tram leg gets double the passenger numbers as the bus routes it replaced, so clearly people are voting with their feet, even if it involves having to change. If the service was objectively worse, you would see Patronage going downwards In terms of the tram extension to Oxenford, I think you would want more of a entertainment, precinct and longer trading hours at the parks, or else the extension would be dead after 6pm. Either that or do some rezoning around the eastern bits of Studio Village and entertainment road to get more housing in the catchment.
  19. And heres the balance. Jardin D'Acclimation https://www.parkz.com.au/search/photos/location/jardin-dacclimatation Right in the middle of Paris, it's part of a large public park, part of which historically has been used for amusement rides. A very attractive park, and reminded me in spirit of Tivoli Gardens, just a lot more spread out and less emphasis on concerts and restaurants. Lots of nice old buildings, lakes and manicured gardens. Loved speed rockets, one of the best family coasters out there, with a fun zippy layout. Their family spinner is good too. Nigloland https://www.parkz.com.au/search/photos/location/nigloland I've heard this described as a mini Europa Park and its true, not just because most of the rides are Mack, but just because of how nice the park looks, how spotless it is and how good operations are. Their mega lite type coaster Alpina Blitz is the sort of thing you can ride all arvo, and their water coaster actually gets the coaster part right with a decent level of force. The African boat ride with the "spraying' hippo was a laugh. Their indoor rides are good...Spatiale experience has quite a long track, and their ghost train has none of that small park tackiness. Must do park imo. By the way, a few behind the scenes pics of Alpina Blitz in the gallery too. Walygator Parc https://www.parkz.com.au/search/photos/location/walygator-parc The city of Metz is gorgeous, but the park was meh and a mixed bag. Their 2nd hand B&M invert is good, and a couple of bits of the park have been recently rethemed, but large bits of it are run down. OK Corral https://www.parkz.com.au/search/photos/location/ok-corral A cheesy wild west park near Marseille, with a couple of interesting coasters. Pioneer has half the train straddling horses and the back half riding in normal seats in a chuck wagon. Their family shuttle coaster is not a dead end shuttle but a full loop. So instead of going backwards forward backwards, you actually go backwards forwards forwards backwards. Huge range of flats, some look tacky, others like the bear themed Disko thing look 10/10. Parc Saint Paul https://www.parkz.com.au/search/photos/location/parc-saint-paul Actually a pleasant surprise. An amusement park with a couple of parts with good theming. Like OK corral a few of the flats look tacky, but on the whole the park is nice. Their compact Timber Express coaster is great fun and worth many rides. Also got to ride the Russian built Wild Train coaster, which is pretty wild for a family coaster and looks like it was designed by a NoLimits rookie. Le Pal https://www.parkz.com.au/search/photos/location/le-pal Superb. The rides area in itself would be a solid park in its own right, with good themed zones, but the zoo is really high quality, up there with Dubbo western plains zoo imo. Has a Mack spinner, a very intense family launch coaster named Yukon quad. They actually had to reduce the launch speed after it first opened but it's still more full on than Jet rescue, and 1km long! Finally got to ride a huss king kong, it was about as intense as a lift in an office building. The mushroom themed shooting dark ride was bizzare. Check the pics if you want to see behind the scenes of Yukon Quad Naturlandia https://www.parkz.com.au/search/photos/location/naturlandia Adventure park in the mountains of the principality of Andorra. Has ziplines and ropes courses but the draw is Tobotronc, the worlds longest alpine coaster 5400m long, 400m elevation change, 15 mins to the top via 4 lift hills, 5 mins to the bottom. And those 5 mins are a workout, simultaneously hunkering down pushing on the levers and leaning into the turns. Once was enough!
  20. Here are a few more galleries from my visit to France earlier in the year. I’m heading away again on Friday so I’ll have a bit of time in transit to write some trip reports to go with all these. Walibi Belgium https://www.parkz.com.au/attraction/walibi-belgium Went here last minute towards the end of my trip as a day trip via high speed train from Paris to Brussels. Actually a good park. Konda is 10/10 and feels like a spiritual successor to DC rivals. The Mack powersplash Pulsar is legitimately good. And their bobsled Tiki Waka had great theming that reminded me of crash bandicoots style. Walibi Rhone Alpes https://www.parkz.com.au/attraction/walibi-rhone-alpes Biggest little park in the world, and a really attractive place. Has a good variety of attractions, the difference is everything is scaled down a bit, but still a lot of fun, particularly Mystic and Timber. Remains to be seen if their new Intamin hot racer is smoother than Big Dipper Parc Spirou https://www.parkz.com.au/attraction/parc-spirou-provence Not a big park, and lacking in shade. Main thing I wanted to ride is their rollerball coaster, which is like a non flipping version of a zac spin. It broke down after I rode it, so the visit wasn’t wasted. Also had a few simulators, which did have quite funny films. The level of finish didn’t quite match other parks, it felt like a lot of it was slapped together from bunnings (or whatever the French equivalent is) Vulcania https://www.parkz.com.au/attraction/vulcania Science museum with a roller coaster really. The quad bike coaster Namazu is quite good, maybe slightly less intense than Jet Rescue, and nicely integrated into the hilly landscape, plus a well themed drop track. Got to go behind the scenes The rest of the park has doco films on big screens, simulators of varying quality, plus a decent trackless dark ride about cultures that worship volcanoes. Wave Island https://www.parkz.com.au/attraction/wave-island A quick hit here since it was across the road from Parc Spirou. Has a lot of stuff from Polin. Enormous freefall slides, an 8 lane racer, and a few raft slides (3 of which used master blaster sections) The feel was kind of this beach shack feel, and in this case the ‘slapped together’ style kinda worked and made it feel really laid back. Futuroscope https://www.parkz.com.au/attraction/futuroscope Frances answer to Epcot, but the pavilions look cooler from the outside. The park opened with a number of screen based attractions in a quantity that would make Universal blush. Many of these have been switched out over the years, so many buildings are empty. The Intamin spinner Objectif mars looked visually sharp, but the ride experience was middle of the road and the dark ride section didn’t gel for me. On the other hand, Chasseurs du Tornades is the best simulator ive done, with a huge rotating platform in the eye of the storm, with heaps of wind and fog. The rabbids dark ride was LOL worthy, other things like the Robocoaster and flying theatre were solid too. More to come…..

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