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Jungle Rush Coaster


mattcrombie

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Earthstory have posted Jungle Rush concepts on their website Earthstory | Dreamworld - Rivertown Jungle Rush

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Gold Coast Australia's Dreamworld selected Earthstory from an international field, to create and develop the engaging storylines, visitor experiences and exotic theming designs for their iconic "Rivertown", "Jungle Rush" roller coaster and "Murrasippi Motors" car ride.

This was effectively a ‘greenfield’ site; Earthstory worked with Greg Yong and the Dreamworld team to set the bedrock for an iconic attraction. Together, we conceived and worked through the concept feasibility of a temple dark ride, and how to tie a two-ride precinct into a single coherent and exciting visitor journey.

Our design philosophy was grounded in the old school, steering away from digital solutions to a ‘Raiders of the Lost Ark’ mechanical approach - for a cinematic feel where ‘you are in the story’. Our creative journey called for the origination of everything - from an ancient culture including its architecture and artifacts - to a motley crew of adventurers, hand-built jungle cars, a towering temple, massive mysterious statues, and a complete backstory to drive the visitor experience. Upon delivery of Earthstory's Visitor Experience package, Pico Play commenced the CAD and construction process to bring our conceptual designs to fruition.

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4 hours ago, New display name said:

If it wasn't for the gaps of doom on the inside panels they would look better then what they have done outside so far.  The outside currently looks like it's a painting.

Hopefully it's just the angle of the camera.

It's the camera angle and lighting, the right hand side of the brickwork looks 3d to me

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On 10/7/2024 at 1:30 PM, DaptoFunlandGuy said:

Earthstory have posted Jungle Rush concepts on their website Earthstory | Dreamworld - Rivertown Jungle Rush

1.jpg11.jpg12.jpg3.jpg

 

Gold Coast Australia's Dreamworld selected Earthstory from an international field, to create and develop the engaging storylines, visitor experiences and exotic theming designs for their iconic "Rivertown", "Jungle Rush" roller coaster and "Murrasippi Motors" car ride.

This was effectively a ‘greenfield’ site; Earthstory worked with Greg Yong and the Dreamworld team to set the bedrock for an iconic attraction. Together, we conceived and worked through the concept feasibility of a temple dark ride, and how to tie a two-ride precinct into a single coherent and exciting visitor journey.

Our design philosophy was grounded in the old school, steering away from digital solutions to a ‘Raiders of the Lost Ark’ mechanical approach - for a cinematic feel where ‘you are in the story’. Our creative journey called for the origination of everything - from an ancient culture including its architecture and artifacts - to a motley crew of adventurers, hand-built jungle cars, a towering temple, massive mysterious statues, and a complete backstory to drive the visitor experience. Upon delivery of Earthstory's Visitor Experience package, Pico Play commenced the CAD and construction process to bring our conceptual designs to fruition.

Looking at these images again, it’s a shame how much of this is just AI generated slop. Like, at least the inaccurate concepts we’ve seen from WoO were done by a human & informed by actual ideas for the area in its’ early stages. Half of these are just someone chucking ‘jungle plane’, ‘jungle temple’, or ‘jungle vintage car’ into Midjourney.

Edited by Tricoart
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6 hours ago, Tricoart said:

Looking at these images again, it’s a shame how much of this is just AI generated slop. Like, at least the inaccurate concepts we’ve seen from WoO were done by a human & informed by actual ideas for the area in its’ early stages. Half of these are just someone chucking ‘jungle plane’, ‘jungle temple’, or ‘jungle vintage car’ into Midjourney.

Considering that the photos that look AI generated were not posted by Dreamworld im going to assume they aren't meant to be used as promotional material for the general public however the company that was involved wants to show how their work has evolved for future potential clients, I'm guessing many of the Ai generated material was probably just blue sky ideas to get a feeler for what the theme should be

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23 hours ago, Tricoart said:

Looking at these images again, it’s a shame how much of this is just AI generated slop. Like, at least the inaccurate concepts we’ve seen from WoO were done by a human & informed by actual ideas for the area in its’ early stages. Half of these are just someone chucking ‘jungle plane’, ‘jungle temple’, or ‘jungle vintage car’ into Midjourney.

The two photos not related to the coaster are absolute dribble but it’s not a terrible idea getting AI to draw up the vibe you’re going for then working that vibe into actual theming.

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32 minutes ago, Baconjack said:

The two photos not related to the coaster are absolute dribble but it’s not a terrible idea getting AI to draw up the vibe you’re going for then working that vibe into actual theming.

Not when this is an exact quote from their page (which I wouldn't put past being 'aided' by AI in of itself):

Quote

Our design philosophy was grounded in the old school, steering away from digital solutions to a ‘Raiders of the Lost Ark’ mechanical approach - for a cinematic feel where ‘you are in the story’.

Edited by Tricoart
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2 minutes ago, Tricoart said:

Not when this is an exact quote from their page:

AI is exactly the right tool to use to show a vibe to a client to get approval to move forward on the actual design. They will remove the current pitch/design images from their website as soon as they can get promotional photos of the actual finished product.

But they're not talking about their pitching process in that quote.  They're talking about the actual ride design and theming - meaning fewer screens/projections, more physical props and animatronics.

Given how SDSC turned out using digital 'solutions' for Next Gen, I think that is the right decision and I'm excited to see the finished product later this year.

 

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15 minutes ago, wikiverse said:

AI is exactly the right tool to use to show a vibe to a client to get approval to move forward on the actual design. They will remove the current pitch/design images from their website as soon as they can get promotional photos of the actual finished product.

It doesn't read/make sense that they pitched to Dreamworld, moreso that they were contracted for their creative team to flesh out themes and stories to then guide Pico to design & construct the area itself, not for some guy in a basement to generate some images for them to go off of.

15 minutes ago, wikiverse said:

But they're not talking about their pitching process in that quote.  They're talking about the actual ride design and theming - meaning fewer screens/projections, more physical props and animatronics.

They're not talking about the ride itself, they're talking about the processes they used to develop the theme/story for it ('design philosophy'), which by definition wasn't what they state it was. 

15 minutes ago, wikiverse said:

Given how SDSC turned out using digital 'solutions' for Next Gen, I think that is the right decision and I'm excited to see the finished product later this year.

This is true, and I am also hopeful that the area itself is done well, but Earthstory being disingenuous with their part of the process & choosing the laziest method possible shows that they dropped the ball, at least during the early stages of development.

Edited by Tricoart
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4 minutes ago, Tricoart said:

It doesn't read/make sense that they pitched to Dreamworld

They would have pitched more than one idea/story, likely at a very high level against other companies, and when DW selected them as the vendor they would have selected their preferred story to flesh out and design more thoroughly with more detailed concept art.

 

10 minutes ago, Tricoart said:

They're not talking about the ride itself, they're talking about the processes they used to develop the theme/story for it (design philosophy), which by definition wasn't what they state it was. 

I'm not sure if we're reading the same thing, but they're clearly talking about their design philosophy for the actual physical visitor experience, not their graphic design process for early concept art.  They're clearly saying that the visitor experience should be more mechanical and less digital, not that they're hand-painting their concept art in oil paint.

It is doubtful that DW would allow them to publish the actual documentation until after the ride opens because it would just give everything away, nor would they want to because it would just be educating their competitors on how to win a pitch.

 

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12 minutes ago, wikiverse said:

It is doubtful that DW would allow them to publish the actual documentation until after the ride opens because it would just give everything away, nor would they want to because it would just be educating their competitors on how to win a pitch.

Movie World has allowed the original concept artists to show versions of the area in multiple stages, including the almost current stage that included things like the barn & cow before it was constructed. Dreamworld has released art done for a now inaccurate idea of what the area could look like, as has the original artist of those pieces. Earthstory themselves included some of what seems like early, actually creatively influenced concepts (e.g. the ride building model/sketch). It's not Dreamworld stopping them from showing their actual process, it's them showing their process. These images could definitely be changed once more is shown from the area/the area itself opens, but the further along images are no longer work done by them.

12 minutes ago, wikiverse said:

I'm not sure if we're reading the same thing, but they're clearly talking about their design philosophy for the actual physical visitor experience, not their graphic design process for early concept art.  They're clearly saying that the visitor experience should be more mechanical and less digital, not that they're hand-painting their concept art in oil paint.

They don't have control of what the area is constructed to be, they're talking about their processes & ideas whilst making the concepts to then influence those who do. Even if they aren't directly talking about that, and instead about what they assume/hope the area will be designed to be, pushing a return to non-digital solutions whilst relying on AI in their concepting of these is disingenuous enough.

Edited by Tricoart
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